* feat: now when research is unlocked in console, approver of reasearch is radio-ed too * refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms) * refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders * remove unused check * refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore) * refactor: removed unuseed usings * feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
97 lines
3.8 KiB
C#
97 lines
3.8 KiB
C#
using Content.Server.Cargo.Components;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.Popups;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Stack;
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using Content.Server.Station.Systems;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Paper;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Random;
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namespace Content.Server.Cargo.Systems;
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public sealed partial class CargoSystem : SharedCargoSystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
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[Dependency] private readonly DeviceLinkSystem _linker = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly ItemSlotsSystem _slots = default!;
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[Dependency] private readonly PaperSystem _paperSystem = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PricingSystem _pricing = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ShuttleConsoleSystem _console = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly MetaDataSystem _metaSystem = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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private EntityQuery<TransformComponent> _xformQuery;
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private EntityQuery<CargoSellBlacklistComponent> _blacklistQuery;
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private EntityQuery<MobStateComponent> _mobQuery;
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private EntityQuery<TradeStationComponent> _tradeQuery;
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private HashSet<EntityUid> _setEnts = new();
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private List<EntityUid> _listEnts = new();
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private List<(EntityUid, CargoPalletComponent, TransformComponent)> _pads = new();
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public override void Initialize()
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{
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base.Initialize();
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_xformQuery = GetEntityQuery<TransformComponent>();
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_blacklistQuery = GetEntityQuery<CargoSellBlacklistComponent>();
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_mobQuery = GetEntityQuery<MobStateComponent>();
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_tradeQuery = GetEntityQuery<TradeStationComponent>();
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InitializeConsole();
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InitializeShuttle();
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InitializeTelepad();
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InitializeBounty();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateConsole(frameTime);
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UpdateTelepad(frameTime);
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UpdateBounty();
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}
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[PublicAPI]
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public void UpdateBankAccount(EntityUid uid, StationBankAccountComponent component, int balanceAdded)
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{
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component.Balance += balanceAdded;
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var query = EntityQueryEnumerator<BankClientComponent, TransformComponent>();
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var ev = new BankBalanceUpdatedEvent(uid, component.Balance);
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while (query.MoveNext(out var client, out var comp, out var xform))
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{
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var station = _station.GetOwningStation(client, xform);
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if (station != uid)
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continue;
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comp.Balance = component.Balance;
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Dirty(client, comp);
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RaiseLocalEvent(client, ref ev);
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}
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}
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}
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