Files
tbd-station-14/Content.Server/Inventory/InventorySystem.cs
mirrorcult 636a04eccd Armor (#4934)
* Armor

* radiation tweaks

* asphyxiation ignore resistances
2021-10-18 16:24:37 -07:00

59 lines
2.2 KiB
C#

using Content.Server.Atmos;
using Content.Server.Inventory.Components;
using Content.Shared.Damage;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.Server.Inventory
{
class InventorySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HumanInventoryControllerComponent, EntRemovedFromContainerMessage>(HandleRemovedFromContainer);
SubscribeLocalEvent<InventoryComponent, EntRemovedFromContainerMessage>(HandleInvRemovedFromContainer);
SubscribeLocalEvent<InventoryComponent, HighPressureEvent>(OnHighPressureEvent);
SubscribeLocalEvent<InventoryComponent, LowPressureEvent>(OnLowPressureEvent);
SubscribeLocalEvent<InventoryComponent, DamageModifyEvent>(OnDamageModify);
}
private static void HandleInvRemovedFromContainer(EntityUid uid, InventoryComponent component, EntRemovedFromContainerMessage args)
{
component.ForceUnequip(args.Container, args.Entity);
}
private static void HandleRemovedFromContainer(EntityUid uid, HumanInventoryControllerComponent component, EntRemovedFromContainerMessage args)
{
component.CheckUniformExists();
}
private void OnHighPressureEvent(EntityUid uid, InventoryComponent component, HighPressureEvent args)
{
RelayPressureEvent(component, args);
}
private void OnLowPressureEvent(EntityUid uid, InventoryComponent component, LowPressureEvent args)
{
RelayPressureEvent(component, args);
}
private void OnDamageModify(EntityUid uid, InventoryComponent component, DamageModifyEvent args)
{
foreach (var equipped in component.GetAllHeldItems())
{
RaiseLocalEvent(equipped.Uid, args, false);
}
}
private void RelayPressureEvent<T>(InventoryComponent component, T args) where T : PressureEvent
{
foreach (var equipped in component.GetAllHeldItems())
{
RaiseLocalEvent(equipped.Uid, args, false);
}
}
}
}