Files
tbd-station-14/Content.Server/ServerNotifyManager.cs
20kdc e53ae365a3 Get rid of the OverlayEffectsComponent stuff (#3010)
* Get rid of the OverlayEffectsComponent stuff because it just ended up creating workarounds for it's bugs, without removing any functionality

* Flashes and Flashbangs use the same code now (the Flashable path because it's better)
2021-01-24 19:17:45 +11:00

78 lines
2.6 KiB
C#

using Content.Server.Administration;
using Content.Server.Interfaces;
using Content.Shared;
using Content.Shared.Network.NetMessages;
using Content.Shared.Administration;
using Content.Shared.Interfaces;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Content.Server
{
public class ServerNotifyManager : SharedNotifyManager, IServerNotifyManager
{
[Dependency] private readonly IServerNetManager _netManager = default!;
private bool _initialized;
public void Initialize()
{
DebugTools.Assert(!_initialized);
_netManager.RegisterNetMessage<MsgDoNotifyCursor>(nameof(MsgDoNotifyCursor));
_netManager.RegisterNetMessage<MsgDoNotifyCoordinates>(nameof(MsgDoNotifyCoordinates));
_netManager.RegisterNetMessage<MsgDoNotifyEntity>(nameof(MsgDoNotifyEntity));
_initialized = true;
}
public override void PopupMessage(IEntity source, IEntity viewer, string message)
{
if (!viewer.TryGetComponent(out IActorComponent actor))
{
return;
}
var netMessage = _netManager.CreateNetMessage<MsgDoNotifyEntity>();
netMessage.Entity = source.Uid;
netMessage.Message = message;
_netManager.ServerSendMessage(netMessage, actor.playerSession.ConnectedClient);
}
public override void PopupMessage(EntityCoordinates coordinates, IEntity viewer, string message)
{
if (!viewer.TryGetComponent(out IActorComponent actor))
{
return;
}
var netMessage = _netManager.CreateNetMessage<MsgDoNotifyCoordinates>();
netMessage.Coordinates = coordinates;
netMessage.Message = message;
_netManager.ServerSendMessage(netMessage, actor.playerSession.ConnectedClient);
}
public override void PopupMessageCursor(IEntity viewer, string message)
{
if (!viewer.TryGetComponent(out IActorComponent actor))
{
return;
}
var netMessage = _netManager.CreateNetMessage<MsgDoNotifyCursor>();
netMessage.Message = message;
_netManager.ServerSendMessage(netMessage, actor.playerSession.ConnectedClient);
}
}
}