18 lines
396 B
C#
18 lines
396 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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namespace Content.Shared.Physics.Pull
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{
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public class PullMessage : EntityEventArgs
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{
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public readonly IPhysBody Puller;
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public readonly IPhysBody Pulled;
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protected PullMessage(IPhysBody puller, IPhysBody pulled)
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{
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Puller = puller;
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Pulled = pulled;
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}
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}
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}
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