Files
tbd-station-14/Content.IntegrationTests/Tests/Interaction/InRangeUnobstructed.cs
Vera Aguilera Puerto a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00

159 lines
6.5 KiB
C#

using System.Threading.Tasks;
using Content.Client.Interactable;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using NUnit.Framework;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests.Interaction
{
[TestFixture]
[TestOf(typeof(SharedInteractionSystem))]
[TestOf(typeof(SharedUnobstructedExtensions))]
[TestOf(typeof(UnobstructedExtensions))]
public class InRangeUnobstructed : ContentIntegrationTest
{
private const string HumanId = "BaseHumanMob_Content";
private const float InteractionRange = SharedInteractionSystem.InteractionRange;
private const float InteractionRangeDivided15 = InteractionRange / 1.5f;
private readonly (float, float) _interactionRangeDivided15X = (InteractionRangeDivided15, 0f);
private const float InteractionRangeDivided15Times3 = InteractionRangeDivided15 * 3;
[Test]
public async Task EntityEntityTest()
{
var server = StartServerDummyTicker();
await server.WaitIdleAsync();
var entityManager = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
IEntity origin = null;
IEntity other = null;
IContainer container = null;
IComponent component = null;
EntityCoordinates entityCoordinates = default;
MapCoordinates mapCoordinates = default;
server.Assert(() =>
{
var mapId = mapManager.CreateMap();
var coordinates = new MapCoordinates(Vector2.Zero, mapId);
origin = entityManager.SpawnEntity(HumanId, coordinates);
other = entityManager.SpawnEntity(HumanId, coordinates);
container = ContainerHelpers.EnsureContainer<Container>(other, "InRangeUnobstructedTestOtherContainer");
component = other.Transform;
entityCoordinates = other.Transform.Coordinates;
mapCoordinates = other.Transform.MapPosition;
});
await server.WaitIdleAsync();
server.Assert(() =>
{
// Entity <-> Entity
Assert.True(origin.InRangeUnobstructed(other));
Assert.True(other.InRangeUnobstructed(origin));
// Entity <-> Component
Assert.True(origin.InRangeUnobstructed(component));
Assert.True(component.InRangeUnobstructed(origin));
// Entity <-> Container
Assert.True(origin.InRangeUnobstructed(container));
Assert.True(container.InRangeUnobstructed(origin));
// Entity <-> EntityCoordinates
Assert.True(origin.InRangeUnobstructed(entityCoordinates));
Assert.True(entityCoordinates.InRangeUnobstructed(origin));
// Entity <-> MapCoordinates
Assert.True(origin.InRangeUnobstructed(mapCoordinates));
Assert.True(mapCoordinates.InRangeUnobstructed(origin));
// Move them slightly apart
origin.Transform.LocalPosition += _interactionRangeDivided15X;
// Entity <-> Entity
Assert.True(origin.InRangeUnobstructed(other));
Assert.True(other.InRangeUnobstructed(origin));
// Entity <-> Component
Assert.True(origin.InRangeUnobstructed(component));
Assert.True(component.InRangeUnobstructed(origin));
// Entity <-> Container
Assert.True(origin.InRangeUnobstructed(container));
Assert.True(container.InRangeUnobstructed(origin));
// Entity <-> EntityCoordinates
Assert.True(origin.InRangeUnobstructed(entityCoordinates));
Assert.True(entityCoordinates.InRangeUnobstructed(origin));
// Entity <-> MapCoordinates
Assert.True(origin.InRangeUnobstructed(mapCoordinates));
Assert.True(mapCoordinates.InRangeUnobstructed(origin));
// Move them out of range
origin.Transform.LocalPosition += _interactionRangeDivided15X;
// Entity <-> Entity
Assert.False(origin.InRangeUnobstructed(other));
Assert.False(other.InRangeUnobstructed(origin));
// Entity <-> Component
Assert.False(origin.InRangeUnobstructed(component));
Assert.False(component.InRangeUnobstructed(origin));
// Entity <-> Container
Assert.False(origin.InRangeUnobstructed(container));
Assert.False(container.InRangeUnobstructed(origin));
// Entity <-> EntityCoordinates
Assert.False(origin.InRangeUnobstructed(entityCoordinates));
Assert.False(entityCoordinates.InRangeUnobstructed(origin));
// Entity <-> MapCoordinates
Assert.False(origin.InRangeUnobstructed(mapCoordinates));
Assert.False(mapCoordinates.InRangeUnobstructed(origin));
// Checks with increased range
// Entity <-> Entity
Assert.True(origin.InRangeUnobstructed(other, InteractionRangeDivided15Times3));
Assert.True(other.InRangeUnobstructed(origin, InteractionRangeDivided15Times3));
// Entity <-> Component
Assert.True(origin.InRangeUnobstructed(component, InteractionRangeDivided15Times3));
Assert.True(component.InRangeUnobstructed(origin, InteractionRangeDivided15Times3));
// Entity <-> Container
Assert.True(origin.InRangeUnobstructed(container, InteractionRangeDivided15Times3));
Assert.True(container.InRangeUnobstructed(origin, InteractionRangeDivided15Times3));
// Entity <-> EntityCoordinates
Assert.True(origin.InRangeUnobstructed(entityCoordinates, InteractionRangeDivided15Times3));
Assert.True(entityCoordinates.InRangeUnobstructed(origin, InteractionRangeDivided15Times3));
// Entity <-> MapCoordinates
Assert.True(origin.InRangeUnobstructed(mapCoordinates, InteractionRangeDivided15Times3));
Assert.True(mapCoordinates.InRangeUnobstructed(origin, InteractionRangeDivided15Times3));
});
await server.WaitIdleAsync();
}
}
}