* Add ghost role raffles * GRR: Fix dialogue sizing, fix merge * GRR: Add raffle deciders (winner picker) * GRR: Make settings prototype based with option to override * GRR: Use Raffles folder and namespace * GRR: DataFieldify and TimeSpanify * GRR: Don't actually DataFieldify HashSet<ICommonSession>s * GRR: add GetGhostRoleCount() + docs * update engine on branch * Ghost role raffles: docs, fix window size, cleanup, etc * GRR: Admin UI * GRR: Admin UI: Display initial/max/ext of selected raffle settings proto * GRR: Make a ton of roles raffled
73 lines
2.4 KiB
C#
73 lines
2.4 KiB
C#
using Content.Shared.Ghost.Roles;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles;
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[GenerateTypedNameReferences]
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public sealed partial class GhostRoleEntryButtons : BoxContainer
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly GhostRoleKind _ghostRoleKind;
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private readonly uint _playerCount;
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private readonly TimeSpan _raffleEndTime = TimeSpan.MinValue;
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public GhostRoleEntryButtons(GhostRoleInfo ghostRoleInfo)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_ghostRoleKind = ghostRoleInfo.Kind;
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if (IsActiveRaffle(_ghostRoleKind))
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{
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_playerCount = ghostRoleInfo.RafflePlayerCount;
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_raffleEndTime = ghostRoleInfo.RaffleEndTime;
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}
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UpdateRequestButton();
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}
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private void UpdateRequestButton()
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{
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var messageId = _ghostRoleKind switch
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{
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GhostRoleKind.FirstComeFirstServe => "ghost-roles-window-request-role-button",
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GhostRoleKind.RaffleReady => "ghost-roles-window-join-raffle-button",
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GhostRoleKind.RaffleInProgress => "ghost-roles-window-raffle-in-progress-button",
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GhostRoleKind.RaffleJoined => "ghost-roles-window-leave-raffle-button",
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_ => throw new ArgumentOutOfRangeException(nameof(_ghostRoleKind),
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$"Unknown {nameof(GhostRoleKind)} '{_ghostRoleKind}'")
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};
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if (IsActiveRaffle(_ghostRoleKind))
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{
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var timeLeft = _timing.CurTime <= _raffleEndTime
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? _raffleEndTime - _timing.CurTime
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: TimeSpan.Zero;
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var timeString = $"{timeLeft.Minutes:0}:{timeLeft.Seconds:00}";
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RequestButton.Text = Loc.GetString(messageId, ("time", timeString), ("players", _playerCount));
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}
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else
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{
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RequestButton.Text = Loc.GetString(messageId);
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}
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}
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private static bool IsActiveRaffle(GhostRoleKind kind)
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{
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return kind is GhostRoleKind.RaffleInProgress or GhostRoleKind.RaffleJoined;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (IsActiveRaffle(_ghostRoleKind))
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{
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UpdateRequestButton();
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}
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}
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}
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