Files
tbd-station-14/Content.Server/GameObjects/Components/Movement/SlipperyComponent.cs
Víctor Aguilera Puerto 626c8c51a1 Adds slippery items (#1321)
* Start work on Slippery Component

* Slips work

* Add banana peel

* Add required slip speed

* Add slip sound

* Adds soap

* Make soapnt, soapsyndie and soapdeluxe inherit soap

* Adds homemade soap and omega soap

* Fix slipping not taking into account the entity being in a container
2020-07-09 17:00:37 +02:00

116 lines
4.2 KiB
C#

using System.Collections.Generic;
using System.Timers;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Throw;
using Content.Shared.Audio;
using Content.Shared.Physics;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
public class SlipperyComponent : Component, ICollideBehavior
{
[Dependency] private IEntityManager _entityManager = default!;
public override string Name => "Slippery";
private List<EntityUid> _slipped = new List<EntityUid>();
/// <summary>
/// How many seconds the mob will be paralyzed for.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float ParalyzeTime { get; set; } = 3f;
/// <summary>
/// Percentage of shape intersection for a slip to occur.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float IntersectPercentage { get; set; } = 0.3f;
/// <summary>
/// Entities will only be slipped if their speed exceeds this limit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float RequiredSlipSpeed { get; set; } = 0f;
/// <summary>
/// Path to the sound to be played when a mob slips.
/// </summary>
[ViewVariables]
public string SlipSound { get; set; } = "/Audio/Effects/slip.ogg";
public override void Initialize()
{
base.Initialize();
var collidable = Owner.GetComponent<ICollidableComponent>();
collidable.Hard = false;
var shape = collidable.PhysicsShapes[0];
shape.CollisionLayer |= (int) CollisionGroup.MobImpassable;
shape.CollisionMask = (int)CollisionGroup.None;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => ParalyzeTime, "paralyzeTime", 3f);
serializer.DataField(this, x => IntersectPercentage, "intersectPercentage", 0.3f);
serializer.DataField(this, x => RequiredSlipSpeed, "requiredSlipSpeed", 0f);
serializer.DataField(this, x => SlipSound, "slipSound", "/Audio/Effects/slip.ogg");
}
public void CollideWith(IEntity collidedWith)
{
if (ContainerHelpers.IsInContainer(Owner)
|| _slipped.Contains(collidedWith.Uid)
|| !collidedWith.TryGetComponent(out StunnableComponent stun)
|| !collidedWith.TryGetComponent(out ICollidableComponent otherBody)
|| !collidedWith.TryGetComponent(out PhysicsComponent otherPhysics)
|| !Owner.TryGetComponent(out ICollidableComponent body))
return;
if (otherPhysics.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
return;
var percentage = otherBody.WorldAABB.IntersectPercentage(body.WorldAABB);
if (percentage < IntersectPercentage)
return;
stun.Paralyze(5f);
_slipped.Add(collidedWith.Uid);
if(!string.IsNullOrEmpty(SlipSound))
EntitySystem.Get<AudioSystem>().PlayFromEntity(SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
}
public void Update(float frameTime)
{
foreach (var uid in _slipped.ToArray())
{
if(!uid.IsValid() || !_entityManager.EntityExists(uid)) continue;
var entity = _entityManager.GetEntity(uid);
var collidable = Owner.GetComponent<ICollidableComponent>();
var otherCollidable = entity.GetComponent<ICollidableComponent>();
if (!collidable.WorldAABB.Intersects(otherCollidable.WorldAABB))
_slipped.Remove(uid);
}
}
}
}