75 lines
1.6 KiB
C#
75 lines
1.6 KiB
C#
using System;
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namespace Content.Shared.Chat
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{
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/// <summary>
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/// Represents chat channels that the player can filter chat tabs by.
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/// </summary>
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[Flags]
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public enum ChatChannel : ushort
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{
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None = 0,
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/// <summary>
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/// Chat heard by players within earshot
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/// </summary>
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Local = 1 << 0,
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/// <summary>
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/// Messages from the server
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/// </summary>
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Server = 1 << 1,
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/// <summary>
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/// Damage messages
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/// </summary>
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Damage = 1 << 2,
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/// <summary>
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/// Radio messages
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/// </summary>
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Radio = 1 << 3,
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/// <summary>
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/// Local out-of-character channel
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/// </summary>
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LOOC = 1 << 4,
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/// <summary>
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/// Out-of-character channel
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/// </summary>
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OOC = 1 << 5,
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/// <summary>
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/// Visual events the player can see.
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/// Basically like visual_message in SS13.
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/// </summary>
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Visual = 1 << 6,
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/// <summary>
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/// Emotes
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/// </summary>
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Emotes = 1 << 7,
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/// <summary>
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/// Deadchat
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/// </summary>
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Dead = 1 << 8,
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/// <summary>
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/// Admin chat
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/// </summary>
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Admin = 1 << 9,
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/// <summary>
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/// Unspecified.
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/// </summary>
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Unspecified = 1 << 10,
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/// <summary>
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/// Channels considered to be IC.
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/// </summary>
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IC = Local | Radio | Dead | Emotes | Damage | Visual,
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}
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}
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