Files
tbd-station-14/Content.Shared/Chat/ChatChannel.cs
2022-01-12 00:29:55 +11:00

75 lines
1.6 KiB
C#

using System;
namespace Content.Shared.Chat
{
/// <summary>
/// Represents chat channels that the player can filter chat tabs by.
/// </summary>
[Flags]
public enum ChatChannel : ushort
{
None = 0,
/// <summary>
/// Chat heard by players within earshot
/// </summary>
Local = 1 << 0,
/// <summary>
/// Messages from the server
/// </summary>
Server = 1 << 1,
/// <summary>
/// Damage messages
/// </summary>
Damage = 1 << 2,
/// <summary>
/// Radio messages
/// </summary>
Radio = 1 << 3,
/// <summary>
/// Local out-of-character channel
/// </summary>
LOOC = 1 << 4,
/// <summary>
/// Out-of-character channel
/// </summary>
OOC = 1 << 5,
/// <summary>
/// Visual events the player can see.
/// Basically like visual_message in SS13.
/// </summary>
Visual = 1 << 6,
/// <summary>
/// Emotes
/// </summary>
Emotes = 1 << 7,
/// <summary>
/// Deadchat
/// </summary>
Dead = 1 << 8,
/// <summary>
/// Admin chat
/// </summary>
Admin = 1 << 9,
/// <summary>
/// Unspecified.
/// </summary>
Unspecified = 1 << 10,
/// <summary>
/// Channels considered to be IC.
/// </summary>
IC = Local | Radio | Dead | Emotes | Damage | Visual,
}
}