126 lines
4.9 KiB
C#
126 lines
4.9 KiB
C#
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Inventory;
|
|
using Content.Shared.StatusEffect;
|
|
using Content.Shared.StepTrigger.Systems;
|
|
using Content.Shared.Stunnable;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Physics.Systems;
|
|
|
|
namespace Content.Shared.Slippery;
|
|
|
|
[UsedImplicitly]
|
|
public sealed class SlipperySystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly SharedStunSystem _stun = default!;
|
|
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
|
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<SlipperyComponent, StepTriggerAttemptEvent>(HandleAttemptCollide);
|
|
SubscribeLocalEvent<SlipperyComponent, StepTriggeredEvent>(HandleStepTrigger);
|
|
SubscribeLocalEvent<NoSlipComponent, SlipAttemptEvent>(OnNoSlipAttempt);
|
|
// as long as slip-resistant mice are never added, this should be fine (otherwise a mouse-hat will transfer it's power to the wearer).
|
|
SubscribeLocalEvent<NoSlipComponent, InventoryRelayedEvent<SlipAttemptEvent>>((e, c, ev) => OnNoSlipAttempt(e, c, ev.Args));
|
|
SubscribeLocalEvent<SlipperyComponent, ComponentGetState>(OnSlipperyGetState);
|
|
SubscribeLocalEvent<SlipperyComponent, ComponentHandleState>(OnSlipperyHandleState);
|
|
}
|
|
|
|
private void OnSlipperyHandleState(EntityUid uid, SlipperyComponent component, ref ComponentHandleState args)
|
|
{
|
|
if (args.Current is not SlipperyComponentState state) return;
|
|
|
|
component.ParalyzeTime = state.ParalyzeTime;
|
|
component.LaunchForwardsMultiplier = state.LaunchForwardsMultiplier;
|
|
component.SlipSound = new SoundPathSpecifier(state.SlipSound);
|
|
}
|
|
|
|
private void OnSlipperyGetState(EntityUid uid, SlipperyComponent component, ref ComponentGetState args)
|
|
{
|
|
args.State = new SlipperyComponentState(component.ParalyzeTime, component.LaunchForwardsMultiplier, _audio.GetSound(component.SlipSound));
|
|
}
|
|
|
|
private void HandleStepTrigger(EntityUid uid, SlipperyComponent component, ref StepTriggeredEvent args)
|
|
{
|
|
TrySlip(uid, component, args.Tripper);
|
|
}
|
|
|
|
private void HandleAttemptCollide(
|
|
EntityUid uid,
|
|
SlipperyComponent component,
|
|
ref StepTriggerAttemptEvent args)
|
|
{
|
|
args.Continue |= CanSlip(uid, args.Tripper);
|
|
}
|
|
|
|
private static void OnNoSlipAttempt(EntityUid uid, NoSlipComponent component, SlipAttemptEvent args)
|
|
{
|
|
args.Cancel();
|
|
}
|
|
|
|
private bool CanSlip(EntityUid uid, EntityUid toSlip)
|
|
{
|
|
return !_container.IsEntityInContainer(uid)
|
|
&& _statusEffects.CanApplyEffect(toSlip, "Stun"); //Should be KnockedDown instead?
|
|
}
|
|
|
|
private void TrySlip(EntityUid uid, SlipperyComponent component, EntityUid other)
|
|
{
|
|
if (HasComp<KnockedDownComponent>(other))
|
|
return;
|
|
|
|
var attemptEv = new SlipAttemptEvent();
|
|
RaiseLocalEvent(other, attemptEv);
|
|
if (attemptEv.Cancelled)
|
|
return;
|
|
|
|
var ev = new SlipEvent(other);
|
|
RaiseLocalEvent(uid, ref ev);
|
|
|
|
if (TryComp(other, out PhysicsComponent? physics))
|
|
_physics.SetLinearVelocity(other, physics.LinearVelocity * component.LaunchForwardsMultiplier, body: physics);
|
|
|
|
var playSound = !_statusEffects.HasStatusEffect(other, "KnockedDown");
|
|
|
|
_stun.TryParalyze(other, TimeSpan.FromSeconds(component.ParalyzeTime), true);
|
|
|
|
// Preventing from playing the slip sound when you are already knocked down.
|
|
if (playSound)
|
|
{
|
|
_audio.PlayPredicted(component.SlipSound, other, other);
|
|
}
|
|
|
|
_adminLogger.Add(LogType.Slip, LogImpact.Low,
|
|
$"{ToPrettyString(other):mob} slipped on collision with {ToPrettyString(uid):entity}");
|
|
}
|
|
|
|
public void CopyConstruct(EntityUid destUid, SlipperyComponent srcSlip)
|
|
{
|
|
var destEvaporation = EntityManager.EnsureComponent<SlipperyComponent>(destUid);
|
|
destEvaporation.SlipSound = srcSlip.SlipSound;
|
|
destEvaporation.ParalyzeTime = srcSlip.ParalyzeTime;
|
|
destEvaporation.LaunchForwardsMultiplier = srcSlip.LaunchForwardsMultiplier;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on an entity to determine if it can slip or not.
|
|
/// </summary>
|
|
public sealed class SlipAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
|
|
{
|
|
public SlotFlags TargetSlots { get; } = SlotFlags.FEET;
|
|
}
|
|
|
|
[ByRefEvent]
|
|
public readonly record struct SlipEvent(EntityUid Slipped);
|