Files
tbd-station-14/Content.Server/Shuttles/Components/ShuttleComponent.cs
Princess Cheeseballs 61adee05f6 [HOTFIX] Movement Rewrite Hotfix Shuttles now respect their friction values (#37154)
* Shuttles now use their proper friction values

* Documentation

* Shuttles now use their proper friction values

* Documentation

* What the instrumentsystem doin

* what the instrumentsystem doing 2
2025-05-13 22:14:18 +10:00

73 lines
2.1 KiB
C#

using System.Numerics;
namespace Content.Server.Shuttles.Components
{
[RegisterComponent]
public sealed partial class ShuttleComponent : Component
{
[ViewVariables]
public bool Enabled = true;
[ViewVariables]
public Vector2[] CenterOfThrust = new Vector2[4];
/// <summary>
/// Thrust gets multiplied by this value if it's for braking.
/// </summary>
public const float BrakeCoefficient = 1.5f;
/// <summary>
/// Maximum velocity assuming unupgraded, tier 1 thrusters
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float BaseMaxLinearVelocity = 20f;
public const float MaxAngularVelocity = 4f;
/// <summary>
/// The cached thrust available for each cardinal direction
/// </summary>
[ViewVariables]
public readonly float[] LinearThrust = new float[4];
/// <summary>
/// The thrusters contributing to each direction for impulse.
/// </summary>
// No touchy
public readonly List<EntityUid>[] LinearThrusters = new List<EntityUid>[]
{
new(),
new(),
new(),
new(),
};
/// <summary>
/// The thrusters contributing to the angular impulse of the shuttle.
/// </summary>
public readonly List<EntityUid> AngularThrusters = new();
[ViewVariables]
public float AngularThrust = 0f;
/// <summary>
/// A bitmask of all the directions we are considered thrusting.
/// </summary>
[ViewVariables]
public DirectionFlag ThrustDirections = DirectionFlag.None;
/// <summary>
/// Base damping modifier applied to the shuttle's physics component when not in FTL.
/// </summary>
[DataField]
public float BodyModifier = 0.25f;
/// <summary>
/// Final Damping Modifier for a shuttle.
/// This value is set to 0 during FTL. And to BodyModifier when not in FTL.
/// </summary>
[DataField]
public float DampingModifier;
}
}