Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/StomachSystem.cs
metalgearsloth 619386a04a Server EntitySystem cleanup (#1617)
* Server EntitySystem cleanup

I went after low-hanging fruit systems.

* Add / change to internal access modifiers to systems
* Use EntityQuery to get components instead
* Add sealed modifier to systems
* Remove unused imports
* Add jetbrains annotation for unused classes
* Removed some pragmas for dependencies

This should also fix a decent chunk of the server build warnings, at least the ones that matter.

* Also disposals

* Update Content.Server/GameObjects/EntitySystems/GravitySystem.cs

* Fix build

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-13 14:17:12 +02:00

30 lines
926 B
C#

using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
/// <summary>
/// Triggers digestion updates on <see cref="StomachComponent"/>
/// </summary>
[UsedImplicitly]
internal sealed class StomachSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Update(float frameTime)
{
//Update at most once per second
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime > 1.0f)
{
foreach (var component in ComponentManager.EntityQuery<StomachComponent>())
{
component.OnUpdate(_accumulatedFrameTime);
}
_accumulatedFrameTime -= 1.0f;
}
}
}
}