Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/RadioSystem.cs
metalgearsloth 619386a04a Server EntitySystem cleanup (#1617)
* Server EntitySystem cleanup

I went after low-hanging fruit systems.

* Add / change to internal access modifiers to systems
* Use EntityQuery to get components instead
* Add sealed modifier to systems
* Remove unused imports
* Add jetbrains annotation for unused classes
* Removed some pragmas for dependencies

This should also fix a decent chunk of the server build warnings, at least the ones that matter.

* Also disposals

* Update Content.Server/GameObjects/EntitySystems/GravitySystem.cs

* Fix build

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-13 14:17:12 +02:00

35 lines
911 B
C#

using Content.Server.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using System.Collections.Generic;
namespace Content.Server.GameObjects.EntitySystems
{
internal sealed class RadioSystem : EntitySystem
{
private readonly List<string> _messages = new List<string>();
public void SpreadMessage(IEntity source, string message)
{
if (_messages.Contains(message))
{
return;
}
_messages.Add(message);
foreach (var radio in ComponentManager.EntityQuery<RadioComponent>())
{
if (radio.Owner == source || !radio.RadioOn)
{
continue;
}
radio.Speaker(message);
}
_messages.Remove(message);
}
}
}