Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/PowerSolarControlConsoleSystem.cs
metalgearsloth 619386a04a Server EntitySystem cleanup (#1617)
* Server EntitySystem cleanup

I went after low-hanging fruit systems.

* Add / change to internal access modifiers to systems
* Use EntityQuery to get components instead
* Add sealed modifier to systems
* Remove unused imports
* Add jetbrains annotation for unused classes
* Removed some pragmas for dependencies

This should also fix a decent chunk of the server build warnings, at least the ones that matter.

* Also disposals

* Update Content.Server/GameObjects/EntitySystems/GravitySystem.cs

* Fix build

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-13 14:17:12 +02:00

32 lines
950 B
C#

using Content.Server.GameObjects.Components.Power;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
/// <summary>
/// Responsible for updating solar control consoles.
/// </summary>
[UsedImplicitly]
internal sealed class PowerSolarControlConsoleSystem : EntitySystem
{
/// <summary>
/// Timer used to avoid updating the UI state every frame (which would be overkill)
/// </summary>
private float _updateTimer;
public override void Update(float frameTime)
{
_updateTimer += frameTime;
if (_updateTimer >= 1)
{
_updateTimer -= 1;
foreach (var component in ComponentManager.EntityQuery<SolarControlConsoleComponent>())
{
component.UpdateUIState();
}
}
}
}
}