* Server EntitySystem cleanup I went after low-hanging fruit systems. * Add / change to internal access modifiers to systems * Use EntityQuery to get components instead * Add sealed modifier to systems * Remove unused imports * Add jetbrains annotation for unused classes * Removed some pragmas for dependencies This should also fix a decent chunk of the server build warnings, at least the ones that matter. * Also disposals * Update Content.Server/GameObjects/EntitySystems/GravitySystem.cs * Fix build Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
179 lines
6.1 KiB
C#
179 lines
6.1 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Pointing;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Interfaces;
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class PointingSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f);
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/// <summary>
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/// A dictionary of players to the last time that they
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/// pointed at something.
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/// </summary>
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private readonly Dictionary<ICommonSession, TimeSpan> _pointers = new Dictionary<ICommonSession, TimeSpan>();
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Disconnected)
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{
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return;
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}
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_pointers.Remove(e.Session);
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}
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// TODO: FOV
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private void SendMessage(IEntity source, IList<IPlayerSession> viewers, IEntity? pointed, string selfMessage,
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string viewerMessage, string? viewerPointedAtMessage = null)
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{
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foreach (var viewer in viewers)
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{
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var viewerEntity = viewer.AttachedEntity;
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if (viewerEntity == null)
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{
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continue;
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}
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var message = viewerEntity == source
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? selfMessage
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: viewerEntity == pointed && viewerPointedAtMessage != null
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? viewerPointedAtMessage
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: viewerMessage;
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source.PopupMessage(viewer.AttachedEntity, message);
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}
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}
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public bool InRange(GridCoordinates from, GridCoordinates to)
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{
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return from.InRange(_mapManager, to, 15);
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}
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public bool TryPoint(ICommonSession? session, GridCoordinates coords, EntityUid uid)
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{
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var player = session?.AttachedEntity;
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if (player == null)
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{
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return false;
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}
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if (_pointers.TryGetValue(session!, out var lastTime) &&
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_gameTiming.CurTime < lastTime + PointDelay)
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{
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return false;
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}
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if (EntityManager.TryGetEntity(uid, out var entity) && entity.HasComponent<PointingArrowComponent>())
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{
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// this is a pointing arrow. no pointing here...
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return false;
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}
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if (!InRange(coords, player.Transform.GridPosition))
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{
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player.PopupMessage(player, Loc.GetString("You can't reach there!"));
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return false;
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}
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if (ActionBlockerSystem.CanChangeDirection(player))
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{
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var diff = coords.ToMapPos(_mapManager) - player.Transform.MapPosition.Position;
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if (diff.LengthSquared > 0.01f)
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{
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player.Transform.LocalRotation = new Angle(diff);
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}
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}
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var viewers = _playerManager.GetPlayersInRange(player.Transform.GridPosition, 15);
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EntityManager.SpawnEntity("pointingarrow", coords);
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string selfMessage;
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string viewerMessage;
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string? viewerPointedAtMessage = null;
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if (EntityManager.TryGetEntity(uid, out var pointed))
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{
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selfMessage = player == pointed
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? Loc.GetString("You point at yourself.")
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: Loc.GetString("You point at {0:theName}.", pointed);
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viewerMessage = player == pointed
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? $"{player.Name} {Loc.GetString("points at {0:themself}.", player)}"
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: $"{player.Name} {Loc.GetString("points at {0:theName}.", pointed)}";
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viewerPointedAtMessage = $"{player.Name} {Loc.GetString("points at you.")}";
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}
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else
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{
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var tileRef = _mapManager.GetGrid(coords.GridID).GetTileRef(coords);
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var tileDef = _tileDefinitionManager[tileRef.Tile.TypeId];
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selfMessage = Loc.GetString("You point at {0}.", tileDef.DisplayName);
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viewerMessage = $"{player.Name} {Loc.GetString("points at {0}.", tileDef.DisplayName)}";
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}
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_pointers[session!] = _gameTiming.CurTime;
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SendMessage(player, viewers, pointed, selfMessage, viewerMessage, viewerPointedAtMessage);
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return true;
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}
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public override void Initialize()
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{
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base.Initialize();
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.Point, new PointerInputCmdHandler(TryPoint))
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.Register<PointingSystem>();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
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_pointers.Clear();
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}
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public override void Update(float frameTime)
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{
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foreach (var component in ComponentManager.EntityQuery<PointingArrowComponent>())
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{
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component.Update(frameTime);
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}
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}
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}
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}
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