91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using Content.Shared.Cooldown;
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using Content.Shared.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Timing;
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public sealed class UseDelaySystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private HashSet<UseDelayComponent> _activeDelays = new();
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var toRemove = new RemQueue<UseDelayComponent>();
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foreach (var delay in _activeDelays)
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{
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MetaDataComponent? metaData = null;
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if (Deleted(delay.Owner, metaData) ||
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delay.CancellationTokenSource?.Token.IsCancellationRequested == true)
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{
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toRemove.Add(delay);
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continue;
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}
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if (Paused(delay.Owner, metaData)) continue;
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delay.Elapsed += frameTime;
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if (delay.Elapsed < delay.Delay) continue;
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toRemove.Add(delay);
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}
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foreach (var delay in toRemove)
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{
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delay.CancellationTokenSource = null;
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delay.Elapsed = 0f;
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_activeDelays.Remove(delay);
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}
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}
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public void BeginDelay(UseDelayComponent? component = null)
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{
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if (component == null ||
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component.ActiveDelay ||
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Deleted(component.Owner)) return;
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component.CancellationTokenSource = new CancellationTokenSource();
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DebugTools.Assert(!_activeDelays.Contains(component));
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_activeDelays.Add(component);
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var currentTime = _gameTiming.CurTime;
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component.LastUseTime = currentTime;
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var cooldown = EnsureComp<ItemCooldownComponent>(component.Owner);
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cooldown.CooldownStart = currentTime;
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cooldown.CooldownEnd = currentTime + TimeSpan.FromSeconds(component.Delay);
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}
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public void Cancel(UseDelayComponent component)
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{
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component.CancellationTokenSource?.Cancel();
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component.CancellationTokenSource = null;
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if (TryComp<ItemCooldownComponent>(component.Owner, out var cooldown))
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{
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cooldown.CooldownEnd = _gameTiming.CurTime;
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}
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}
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public void Restart(UseDelayComponent component)
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{
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component.CancellationTokenSource?.Cancel();
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component.CancellationTokenSource = null;
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BeginDelay(component);
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}
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}
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