* Move submodule to Godot * Update submodule AGAIN. * Update project files. * Remove WearableAnimatedSprite from prototypes. * Remove content repo resource copier. * Update submodule. * Fix resource handling. * Content.Client compiles by commenting out hands GUI. * Update submodule. * Fix prototype textures and update submodule. * Update Submodule. * Update submodule SOME MORE! * Random WiP shit I guess * Make omnisharp not choke on buildchecker. * Update submodule. * Highly WiP broken HandsGui code. * Ok maybe let's not insult omnisharp. * Fix annoying Omnisharp warning. * Update submodule. * Update submodule. * Hey I forgot to push this but it didn't conflict! * Fix hands GUI on godot. * Update submodule. * Obligatory submodule update. * Work on exports. * Work on exports. * Update submodule. * Update submodule. * Fix dumb case mismatch between content and engine * work pls. * This maybe. * Now! * Update submodule. * update submodule. * Some WiP work on exporting aaah. * OK READY FOR THE BUILDS SERVER. * Probably should've made those commits in a different order. * DO THE THING * update submodule. * Updates for effects system. * Update submodule. * Make file/line numbers show up on Windows Godot. * Set submodule to master.
18 lines
370 B
C#
18 lines
370 B
C#
using SS14.Shared.ContentPack;
|
|
using SS14.Shared.Interfaces;
|
|
using SS14.Shared.IoC;
|
|
|
|
namespace Content.Shared
|
|
{
|
|
public class EntryPoint : GameShared
|
|
{
|
|
public override void Init()
|
|
{
|
|
#if DEBUG
|
|
var resm = IoCManager.Resolve<IResourceManager>();
|
|
resm.MountContentDirectory(@"../../../Resources/");
|
|
#endif
|
|
}
|
|
}
|
|
}
|