Files
tbd-station-14/Content.Server/Lathe/Components/LatheComponent.cs
2022-04-23 19:27:19 -07:00

56 lines
1.7 KiB
C#

using Content.Server.UserInterface;
using Content.Shared.Lathe;
using Content.Shared.Research.Prototypes;
using Robust.Server.GameObjects;
using Content.Shared.Sound;
namespace Content.Server.Lathe.Components
{
[RegisterComponent]
public sealed class LatheComponent : SharedLatheComponent
{
/// <summary>
/// How much volume in cm^3 each sheet of material adds
/// </summary>
public int VolumePerSheet = 100;
/// <summary>
/// The lathe's construction queue
/// </summary>
[ViewVariables]
public Queue<LatheRecipePrototype> Queue { get; } = new();
/// <summary>
/// The recipe the lathe is currently producing
/// </summary>
[ViewVariables]
public LatheRecipePrototype? ProducingRecipe;
/// <summary>
/// How long the inserting animation will play
/// </summary>
[ViewVariables]
public float InsertionTime = 0.79f; // 0.01 off for animation timing
/// <summary>
/// Update accumulator for the insertion time
/// </suummary>
[DataField("insertionAccumulator")]
public float InsertionAccumulator = 0f;
/// <summary>
/// Production accumulator for the production time.
/// </summary>
[ViewVariables]
[DataField("producingAccumulator")]
public float ProducingAccumulator = 0f;
/// <summary>
/// The sound that plays when the lathe is producing an item, if any
/// </summary>
[DataField("producingSound")]
public SoundSpecifier? ProducingSound;
/// <summmary>
/// The lathe's UI.
/// </summary>
[ViewVariables] public BoundUserInterface? UserInterface;
}
}