35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using Content.Server.Atmos.EntitySystems;
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namespace Content.Server.Atmos.Components
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{
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// Unfortunately can't be friends yet due to magboots.
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[RegisterComponent]
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public sealed class MovedByPressureComponent : Component
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{
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public const float MoveForcePushRatio = 1f;
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public const float MoveForceForcePushRatio = 1f;
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public const float ProbabilityOffset = 25f;
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public const float ProbabilityBasePercent = 10f;
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public const float ThrowForce = 100f;
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/// <summary>
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/// Accumulates time when yeeted by high pressure deltas.
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/// </summary>
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[ViewVariables]
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[DataField("accumulator")]
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public float Accumulator = 0f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("enabled")]
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public bool Enabled { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("pressureResistance")]
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public float PressureResistance { get; set; } = 1f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("moveResist")]
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public float MoveResist { get; set; } = 100f;
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[ViewVariables(VVAccess.ReadWrite)]
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public int LastHighPressureMovementAirCycle { get; set; } = 0;
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}
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}
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