45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using Content.Shared.SubFloor;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.SubFloor
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{
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[UsedImplicitly]
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public class SubFloorShowLayerVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
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return;
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if (!component.TryGetData(SubFloorVisuals.SubFloor, out bool subfloor))
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return;
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foreach (var layer in sprite.AllLayers)
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{
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layer.Visible = subfloor;
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}
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if (!sprite.LayerMapTryGet(Layers.FirstLayer, out var firstLayer))
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{
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sprite.Visible = subfloor;
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return;
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}
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// show the top part of the sprite. E.g. the grille-part of a vent, but not the connecting pipes.
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sprite.LayerSetVisible(firstLayer, true);
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sprite.Visible = true;
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}
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public enum Layers : byte
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{
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FirstLayer,
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}
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}
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}
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