Files
tbd-station-14/Content.Client/SubFloor/SubFloorShowLayerVisualizer.cs
2021-12-15 17:46:42 +11:00

45 lines
1.3 KiB
C#

using Content.Shared.SubFloor;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.SubFloor
{
[UsedImplicitly]
public class SubFloorShowLayerVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out SpriteComponent? sprite))
return;
if (!component.TryGetData(SubFloorVisuals.SubFloor, out bool subfloor))
return;
foreach (var layer in sprite.AllLayers)
{
layer.Visible = subfloor;
}
if (!sprite.LayerMapTryGet(Layers.FirstLayer, out var firstLayer))
{
sprite.Visible = subfloor;
return;
}
// show the top part of the sprite. E.g. the grille-part of a vent, but not the connecting pipes.
sprite.LayerSetVisible(firstLayer, true);
sprite.Visible = true;
}
public enum Layers : byte
{
FirstLayer,
}
}
}