43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
#nullable enable
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Server)]
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public class ReadyAll : IClientCommand
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{
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public string Command => "readyall";
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public string Description => "Readies up all players in the lobby.";
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public string Help => $"{Command} | ̣{Command} <ready>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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var ready = true;
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if (args.Length > 0)
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{
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ready = bool.Parse(args[0]);
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}
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var gameTicker = IoCManager.Resolve<IGameTicker>();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
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{
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shell.SendText(player, "This command can only be ran while in the lobby!");
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return;
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}
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foreach (var p in playerManager.GetAllPlayers())
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{
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gameTicker.ToggleReady(p, ready);
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}
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}
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}
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}
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