146 lines
4.4 KiB
C#
146 lines
4.4 KiB
C#
using Content.Client.Construction;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Construction.Prototypes;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.UserInterface;
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using Robust.Shared.Prototypes;
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namespace Content.Client._Offbrand.Surgery;
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public record SurgeryListData(ConstructionPrototype Construction) : ListData;
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[GenerateTypedNameReferences]
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public sealed partial class SurgeryGuideMenu : FancyWindow
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly ConstructionSystem _construction = default!;
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private readonly SpriteSystem _sprite = default!;
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public event Action<ProtoId<ConstructionPrototype>>? OnSurgerySelected;
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public event Action? OnCleanUp;
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private ConstructionPrototype? _selectedSurgery;
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public SurgeryGuideMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_sprite = _entityManager.System<SpriteSystem>();
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_construction = _entityManager.System<ConstructionSystem>();
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_construction.ConstructionGuideAvailable += GuideAvailable;
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BackButton.OnPressed += _ =>
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{
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SurgeriesContainer.Visible = true;
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StepsContainer.Visible = false;
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};
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PerformButton.OnPressed += _ =>
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{
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if (_selectedSurgery is not { } surgery)
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return;
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OnSurgerySelected?.Invoke(surgery.ID);
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};
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CleanUp.OnPressed += _ => OnCleanUp?.Invoke();
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PossibleSurgeries.GenerateItem += GenerateButton;
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PossibleSurgeries.ItemKeyBindDown += OnSelectSurgery;
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Populate();
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}
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protected override void ExitedTree()
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{
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_construction.ConstructionGuideAvailable -= GuideAvailable;
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}
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private void GuideAvailable(object? sender, string id)
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{
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if (_selectedSurgery?.ID != id)
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return;
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RefreshSteps();
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}
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private void OnSelectSurgery(GUIBoundKeyEventArgs args, ListData data)
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{
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if (data is not SurgeryListData entry)
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return;
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SurgeriesContainer.Visible = false;
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StepsContainer.Visible = true;
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_selectedSurgery = entry.Construction;
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SurgeryName.Text = Loc.GetString(entry.Construction.SetName!.Value);
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SurgeryDescription.Text = Loc.GetString(entry.Construction.SetDescription!.Value);
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RefreshSteps();
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}
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private void RefreshSteps()
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{
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StepsList.Clear();
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if (_selectedSurgery is null || _construction.GetGuide(_selectedSurgery) is not { } guide)
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return;
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foreach (var entry in guide.Entries)
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{
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var text = entry.Arguments != null
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? Loc.GetString(entry.Localization, entry.Arguments)
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: Loc.GetString(entry.Localization);
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if (entry.EntryNumber is { } number)
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{
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text = Loc.GetString("construction-presenter-step-wrapper",
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("step-number", number),
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("text", text));
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}
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text = text.PadLeft(text.Length + entry.Padding);
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var icon = entry.Icon != null ? _sprite.Frame0(entry.Icon) : Texture.Transparent;
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StepsList.AddItem(text, icon, false);
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}
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}
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private void GenerateButton(ListData data, ListContainerButton button)
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{
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if (data is not SurgeryListData entry)
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return;
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button.AddChild(new Label() { Text = Loc.GetString(entry.Construction.SetName!.Value) });
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button.ToolTip = Loc.GetString(entry.Construction.SetDescription!.Value);
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button.AddStyleClass("ButtonSquare");
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}
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public void Populate()
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{
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var listData = new List<SurgeryListData>();
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foreach (var proto in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
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{
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if (proto.Category != "Surgery")
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continue;
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listData.Add(new SurgeryListData(proto));
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}
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listData.Sort((
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a, b) => string.Compare(Loc.GetString(a.Construction.SetName!.Value), Loc.GetString(b.Construction.SetName!.Value), StringComparison.InvariantCulture));
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PossibleSurgeries.PopulateList(listData);
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}
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}
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