26 lines
900 B
C#
26 lines
900 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Cargo.Components;
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/// <summary>
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/// Makes an entity a client of the station's bank account.
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/// When its balance changes it will have <see cref="BankBalanceUpdatedEvent"/> raised on it.
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/// Other systems can then use this for logic or to update ui states.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedCargoSystem))]
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[AutoGenerateComponentState]
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public sealed partial class BankClientComponent : Component
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{
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/// <summary>
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/// The balance updated for the last station this entity was a part of.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int Balance;
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}
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/// <summary>
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/// Raised on an entity with <see cref="BankClientComponent"/> when the bank's balance is updated.
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/// </summary>
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[ByRefEvent]
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public readonly record struct BankBalanceUpdatedEvent(EntityUid Station, int Balance);
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