209 lines
7.8 KiB
C#
209 lines
7.8 KiB
C#
using Content.Server.Instruments;
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using Content.Server.Light.Components;
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using Content.Server.Light.EntitySystems;
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using Content.Server.Light.Events;
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using Content.Server.Traitor.Uplink;
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using Content.Server.Traitor.Uplink.Account;
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using Content.Server.Traitor.Uplink.Components;
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using Content.Server.PDA.Ringer;
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using Content.Server.UserInterface;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Instruments;
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using Content.Shared.Interaction;
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using Content.Shared.PDA;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.PDA
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{
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public sealed class PDASystem : SharedPDASystem
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{
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[Dependency] private readonly UplinkSystem _uplinkSystem = default!;
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[Dependency] private readonly UplinkAccountsSystem _uplinkAccounts = default!;
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[Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!;
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[Dependency] private readonly RingerSystem _ringerSystem = default!;
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[Dependency] private readonly InstrumentSystem _instrumentSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PDAComponent, ActivateInWorldEvent>(OnActivateInWorld);
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SubscribeLocalEvent<PDAComponent, LightToggleEvent>(OnLightToggle);
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}
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protected override void OnComponentInit(EntityUid uid, PDAComponent pda, ComponentInit args)
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{
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base.OnComponentInit(uid, pda, args);
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var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key);
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if (ui != null)
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ui.OnReceiveMessage += (msg) => OnUIMessage(pda, msg);
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}
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private void OnUse(EntityUid uid, PDAComponent pda, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = OpenUI(pda, args.User);
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}
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private void OnActivateInWorld(EntityUid uid, PDAComponent pda, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = OpenUI(pda, args.User);
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}
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protected override void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args)
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{
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base.OnItemInserted(uid, pda, args);
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UpdatePDAUserInterface(pda);
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}
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protected override void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args)
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{
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base.OnItemRemoved(uid, pda, args);
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UpdatePDAUserInterface(pda);
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}
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private void OnLightToggle(EntityUid uid, PDAComponent pda, LightToggleEvent args)
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{
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pda.FlashlightOn = args.IsOn;
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UpdatePDAUserInterface(pda);
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}
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public void SetOwner(PDAComponent pda, string ownerName)
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{
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pda.OwnerName = ownerName;
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UpdatePDAUserInterface(pda);
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}
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private void OnUplinkInit(EntityUid uid, PDAComponent pda, UplinkInitEvent args)
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{
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UpdatePDAUserInterface(pda);
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}
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private void OnUplinkRemoved(EntityUid uid, PDAComponent pda, UplinkRemovedEvent args)
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{
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UpdatePDAUserInterface(pda);
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}
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private bool OpenUI(PDAComponent pda, EntityUid user)
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{
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if (!EntityManager.TryGetComponent(user, out ActorComponent? actor))
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return false;
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UpdatePDAUserInterface(pda, user);
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var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key);
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ui?.Toggle(actor.PlayerSession);
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return true;
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}
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private void UpdatePDAAppearance(PDAComponent pda)
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{
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if (EntityManager.TryGetComponent(pda.Owner, out AppearanceComponent? appearance))
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appearance.SetData(PDAVisuals.IDCardInserted, pda.ContainedID != null);
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}
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private void UpdatePDAUserInterface(PDAComponent pda, EntityUid? user = null)
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{
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var ownerInfo = new PDAIdInfoText
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{
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ActualOwnerName = pda.OwnerName,
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IdOwner = pda.ContainedID?.FullName,
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JobTitle = pda.ContainedID?.JobTitle
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};
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var ui = pda.Owner.GetUIOrNull(PDAUiKey.Key);
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if (ui == null)
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return;
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ui.SetState(new PDAUpdateState(pda.FlashlightOn, pda.PenSlot.HasItem, ownerInfo,
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ShouldShowUplink(pda.Owner, ui, user),
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HasComp<InstrumentComponent>(pda.Owner)));
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}
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/// <summary>
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/// Check whether the PDA has an uplink, and ensure that the only person that can see the PDA UI has an
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/// uplink account.
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/// </summary>
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public bool ShouldShowUplink(EntityUid uid, BoundUserInterface ui, EntityUid? user = null)
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{
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// TODO UPLINK RINGTONES/SECRETS This is just a janky placeholder way of hiding uplinks from non syndicate
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// players. This should really use a sort of key-code entry system that selects an account which is not directly tied to
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// a player entity.
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if (!HasComp<UplinkComponent>(uid))
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return false;
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// If a user is trying to open the UI, make sure that they have an uplink account before showing the UI.
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if (user != null && !_uplinkAccounts.HasAccount(user.Value))
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return false;
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// If other users currently have the UI open, check that they too should be allowed to see the button..
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foreach (var session in ui.SubscribedSessions)
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{
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if (session.AttachedEntity != null && !_uplinkAccounts.HasAccount(session.AttachedEntity.Value))
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return false;
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}
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// everyone has an uplink account, show the button.
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return true;
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}
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private void OnUIMessage(PDAComponent pda, ServerBoundUserInterfaceMessage msg)
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{
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// cast EntityUid? to EntityUid
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if (msg.Session.AttachedEntity is not {Valid: true} playerUid)
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return;
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// todo: move this to entity events
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switch (msg.Message)
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{
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case PDARequestUpdateInterfaceMessage _:
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UpdatePDAUserInterface(pda, playerUid);
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break;
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case PDAToggleFlashlightMessage _:
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{
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if (EntityManager.TryGetComponent(pda.Owner, out UnpoweredFlashlightComponent? flashlight))
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_unpoweredFlashlight.ToggleLight(flashlight);
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break;
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}
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case PDAEjectIDMessage _:
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{
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ItemSlotsSystem.TryEjectToHands(pda.Owner, pda.IdSlot, playerUid);
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break;
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}
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case PDAEjectPenMessage _:
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{
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ItemSlotsSystem.TryEjectToHands(pda.Owner, pda.PenSlot, playerUid);
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break;
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}
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case PDAShowUplinkMessage _:
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{
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if (EntityManager.TryGetComponent(pda.Owner, out UplinkComponent? uplink))
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_uplinkSystem.ToggleUplinkUI(uplink, msg.Session);
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break;
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}
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case PDAShowRingtoneMessage _:
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{
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if (EntityManager.TryGetComponent(pda.Owner, out RingerComponent? ringer))
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_ringerSystem.ToggleRingerUI(ringer, msg.Session);
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break;
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}
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case PDAShowMusicMessage _:
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{
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if (TryComp(pda.Owner, out InstrumentComponent? instrument))
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_instrumentSystem.ToggleInstrumentUi(pda.Owner, msg.Session, instrument);
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break;
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}
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}
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}
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}
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}
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