Files
tbd-station-14/Content.IntegrationTests/ConnectTest.cs
2019-06-29 01:58:16 +02:00

58 lines
1.9 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.UnitTesting;
namespace Content.IntegrationTests
{
[TestFixture]
public class ConnectTest : ContentIntegrationTest
{
[Test]
public async Task TestConnect()
{
var client = StartClient();
var server = StartServer();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Connect.
client.SetConnectTarget(server);
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
// Run some ticks for the handshake to complete and such.
for (var i = 0; i < 10; i++)
{
server.RunTicks(1);
await server.WaitIdleAsync();
client.RunTicks(1);
await client.WaitIdleAsync();
}
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Basic checks to ensure that they're connected and data got replicated.
var playerManager = server.ResolveDependency<IPlayerManager>();
Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
Assert.That(playerManager.GetAllPlayers().First().Status, Is.EqualTo(SessionStatus.InGame));
var clEntityManager = client.ResolveDependency<IEntityManager>();
var svEntityManager = server.ResolveDependency<IEntityManager>();
var lastSvEntity = svEntityManager.GetEntities().Last();
var lastClEntity = clEntityManager.GetEntity(lastSvEntity.Uid);
Assert.That(lastClEntity.Transform.GridPosition, Is.EqualTo(lastSvEntity.Transform.GridPosition));
}
}
}