Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com> Co-authored-by: LankLTE <twlowe06@gmail.com> Co-authored-by: LankLTE <135308300+LankLTE@users.noreply.github.com>
120 lines
2.5 KiB
YAML
120 lines
2.5 KiB
YAML
# Does not currently support prototype hot-reloading. See comments in c# file.
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- type: explosion
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id: Default
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damagePerIntensity:
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types:
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Heat: 5
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Blunt: 5
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Piercing: 5
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tileBreakChance: [0, 0.5, 1]
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tileBreakIntensity: [0, 10, 30]
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tileBreakRerollReduction: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 3
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- type: explosion
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id: DemolitionCharge
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damagePerIntensity:
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types:
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Heat: 3
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Blunt: 3
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Piercing: 3
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Structural: 50
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tileBreakChance: [ 0, 0.5, 1 ]
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tileBreakIntensity: [ 0, 10, 30 ]
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tileBreakRerollReduction: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 3
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- type: explosion
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id: MicroBomb
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damagePerIntensity:
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types:
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Heat: 6
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Blunt: 6
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Piercing: 6
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Structural: 20
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tileBreakChance: [ 0, 0.5, 1 ]
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tileBreakIntensity: [ 1, 10, 15 ]
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tileBreakRerollReduction: 30
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intensityPerState: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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- type: explosion
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id: Radioactive
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damagePerIntensity:
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types:
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Radiation: 5
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Heat: 4
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Blunt: 3
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Piercing: 3
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lightColor: Green
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fireColor: Green
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texturePath: /Textures/Effects/fire_greyscale.rsi
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fireStates: 3
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- type: explosion
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id: Cryo
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damagePerIntensity:
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types:
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Cold: 5
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Blunt: 2
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Structural: 20
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tileBreakChance: [0]
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tileBreakIntensity: [0]
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lightColor: Blue
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fireColor: Blue
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texturePath: /Textures/Effects/fire_greyscale.rsi
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fireStates: 3
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- type: explosion
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id: Minibomb
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damagePerIntensity:
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types:
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Heat: 4
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Blunt: 7
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Piercing: 4
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tileBreakChance: [0, 0.5, 1]
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tileBreakIntensity: [0, 10, 30]
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tileBreakRerollReduction: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 3
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- type: explosion
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id: PowerSink
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damagePerIntensity:
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types:
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Heat: 12
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Blunt: 12
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Piercing: 12
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Structural: 40
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tileBreakChance: [ 0, 0.5, 1 ]
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tileBreakIntensity: [ 1, 5, 10 ]
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tileBreakRerollReduction: 3
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intensityPerState: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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- type: explosion
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id: HardBomb
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damagePerIntensity:
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types:
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Heat: 15
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Blunt: 15
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Piercing: 6
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Structural: 15
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tileBreakChance: [ 0.75, 0.95, 1 ]
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tileBreakIntensity: [ 1, 10, 15 ]
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tileBreakRerollReduction: 30
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intensityPerState: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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