* Init commit * move to shared and remove all from component * maybe that * Use SharedBuckleSystem * Rename to WheelchairBound * Move Carriage to prototype * Update sprite to TG, add folded sprite, rename carriage to wheelchair * Fix wheelchair rsi path * Add stand & down for buckling * Add wheelchair inhand sprites * Move wheelchair down in file & fix fold sprite & add suffix Vehicle * Use new wheelchair id * Add standing & speed reset on component remove * Split system to leg paralyzed and wheelchair bound * Rename to LegsParalyzed * Rename in prototype * Move LegsParalyzed to shared --------- Co-authored-by: Ray <vigersray@gmail.com>
34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
trait-blindness-name = Blindness
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trait-blindness-desc = You lack vision
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trait-narcolepsy-name = Narcolepsy
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trait-narcolepsy-decs = You fall asleep randomly
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trait-pacifist-name = Pacifist
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permanent-blindness-trait-examined = [color=lightblue]{CAPITALIZE(POSS-ADJ($target))} eyes are glassy and unfocused. It doesn't seem like {SUBJECT($target)} can see you.[/color]
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trait-lightweight-name = Lightweight Drunk
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trait-lightweight-desc = Alcohol has a stronger effect on you
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trait-muted-name = Muted
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trait-muted-desc = You can't speak
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trait-paracusia-name = Paracusia
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trait-paracusia-desc = You hear sounds that aren't really there
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trait-uncloneable-name = Uncloneable
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trait-uncloneable-desc = Cannot be cloned
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trait-pirate-accent-name = Pirate Accent
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trait-pirate-accent-desc = You can't stop speaking like a pirate!
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trait-archaic-accent-name = Archaic Accent
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trait-archaic-accent-desc = You speak in a way that many others find outdated
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trait-accentless-name = Accentless
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trait-accentless-desc = You don't have the accent that your species would usually have
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trait-wheelchair-bound-name = Wheelchair Bound
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trait-wheelchair-bound-desc = You cannot move without your wheelchair. Wheelchair included.
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