* flavor profiles TODO: every single flavor! yeah!!! * adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message * multiple and single flavor messages * start on flavor localization, multiple flavors in localized flavors * flavor prototypes * a few more flavors, descriptions on what each section of the flavor file should be doing * localization for flavor profiles in drink/food system * adds an event that allows a flavor profile list to be transformed base on the user entity * raises it on the food entity too * changes a field in flavor, adds some more flavors, starts adding flavor prototypes * adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors' * changes call ordering in flavorprofile, adds flavor to ignored components server-side flavor is really just a popup message, and those are all processed server-side * fixes where food tried to get the flavor of the user instead of the food * single flavors will now get the localized string * getting the flavor message now ensures that flavors are deduplicated * makes flavor processing more strictly unique bu making everything hashsets * yeah, that could just not have distinctby now * adds flavorprofile directly to food base instead for generic food taste * FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes * flavorprofilesystem now broadcasts the flavor profile modification event * adds more flavors to the flavor profile loc file * skips a flavor, if the flavor string is null/empty * adds some more flavors, adds generic medicine flavor to medicinal chemicals * more food flavors, adds flavors to swallowing * adds some cocktails to the set of flavor profiles * regenerates flavor prototypes * adds flavor type to all flavors, adds whitespace between variants * adds more flavors, adds flavors to several chemicals and food items this is the part that took the longest * changes backup flavor message * spelling mistake * more flavors, and flavors on food * readds all the type fields, whoops * fixes localization strings for forcefeeding food/drink * fixes multiple flavor profile * adds flavor limit for flavors * makes that fetch the cvardef instead
25 lines
1.4 KiB
Plaintext
25 lines
1.4 KiB
Plaintext
drink-component-on-use-is-empty = {$owner} is empty!
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drink-component-on-examine-is-empty = Empty
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drink-component-on-examine-is-opened = Opened
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drink-component-on-examine-details-text = [color={$colorName}]{$text}[/color]
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drink-component-on-examine-is-full = Full
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drink-component-on-examine-is-mostly-full = Mostly Full
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drink-component-on-examine-is-half-full = Halfway Full
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drink-component-on-examine-is-half-empty = Halfway Empty
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drink-component-on-examine-is-mostly-empty = Mostly Empty
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drink-component-on-examine-exact-volume = {$amount}u Full
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drink-component-try-use-drink-not-open = Open {$owner} first!
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drink-component-try-use-drink-is-empty = {$entity} is empty!
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drink-component-try-use-drink-cannot-drink = You can't drink anything!
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drink-component-try-use-drink-had-enough = You can't drink more!
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drink-component-try-use-drink-cannot-drink-other = They can't drink anything!
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drink-component-try-use-drink-had-enough-other = They can't drink more!
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drink-component-try-use-drink-success-slurp = Slurp
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drink-component-try-use-drink-success-slurp-taste = Slurp. {$flavors}
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drink-component-force-feed = {CAPITALIZE(THE($user))} is trying to make you drink something!
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drink-component-force-feed-success = {CAPITALIZE(THE($user))} forced you to drink something! {$flavors}
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drink-component-force-feed-success-user = You successfully feed {THE($target)}
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drink-system-verb-drink = Drink
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