Files
tbd-station-14/Resources/Locale/en-US/anomaly/anomaly.ftl
chromiumboy 26eb71f1eb C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP

* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)

* Code revisions

* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one

* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit

* Fixed spelling mistake

* Update projectiles.yml

Removed commented code

* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs

Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color

* Added comments

* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change

* Delete interaction-upgrade-kit-component.ftl

This file is no longer needed

* Update battery_guns.yml

Added new description for the experimental CHIMP

* Update battery_guns.yml

Updated experimental CHIMP description again...

* Fixed issue with ItemComponent

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 18:54:52 -04:00

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anomaly-component-contact-damage = The anomaly sears off your skin!
anomaly-vessel-component-anomaly-assigned = Anomaly assigned to vessel.
anomaly-vessel-component-not-assigned = This vessel is not assigned to any anomaly. Try using a scanner on it.
anomaly-vessel-component-assigned = This vessel is currently assigned to an anomaly.
anomaly-vessel-component-upgrade-output = point output
anomaly-particles-delta = Delta particles
anomaly-particles-epsilon = Epsilon particles
anomaly-particles-zeta = Zeta particles
anomaly-particles-omega = Omega particles
anomaly-scanner-component-scan-complete = Scan complete!
anomaly-scanner-ui-title = anomaly scanner
anomaly-scanner-no-anomaly = No anomaly currently scanned.
anomaly-scanner-severity-percentage = Current severity: [color=gray]{$percent}[/color]
anomaly-scanner-stability-low = Current anomaly state: [color=gold]Decaying[/color]
anomaly-scanner-stability-medium = Current anomaly state: [color=forestgreen]Stable[/color]
anomaly-scanner-stability-high = Current anomaly state: [color=crimson]Growing[/color]
anomaly-scanner-point-output = Point output: [color=gray]{$point}[/color]
anomaly-scanner-particle-readout = Particle Reaction Analysis:
anomaly-scanner-particle-danger = - [color=crimson]Danger type:[/color] {$type}
anomaly-scanner-particle-unstable = - [color=plum]Unstable type:[/color] {$type}
anomaly-scanner-particle-containment = - [color=goldenrod]Containment type:[/color] {$type}
anomaly-scanner-pulse-timer = Time until next pulse: [color=gray]{$time}[/color]
anomaly-generator-ui-title = Anomaly Generator
anomaly-generator-fuel-display = Fuel:
anomaly-generator-cooldown = Cooldown: [color=gray]{$time}[/color]
anomaly-generator-no-cooldown = Cooldown: [color=gray]Complete[/color]
anomaly-generator-yes-fire = Status: [color=forestgreen]Ready[/color]
anomaly-generator-no-fire = Status: [color=crimson]Not ready[/color]
anomaly-generator-generate = Generate Anomaly
anomaly-generator-charges = {$charges ->
[one] {$charges} charge
*[other] {$charges} charges
}
anomaly-generator-announcement = An anomaly has been generated!
anomaly-command-pulse = Pulses a target anomaly
anomaly-command-supercritical = Makes a target anomaly go supercritical
# Flavor text on the footer
anomaly-generator-flavor-left = Anomaly may spawn inside the operator.
anomaly-generator-flavor-right = v1.1