* Added basic alternative fire mode system for the CHIMP * Redesign of the CHIMP handcannon - the CHIMP now has an internal rechargable battery (10 shots at 100% charge) - it has three alternative fire modes, one for each particle type, that its user can easily switch between - syndicate scientists have access to an experimental version which can also fire omega particles (4 TC) - each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well - CHIMP particles now do 10 damage (up from 5) - all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack) * Code revisions * Code revisions - Removed changes to particle damage and damage types - The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one * Code revisions - Added a 2 second DoAfter for applying the upgrade kit * Fixed spelling mistake * Update projectiles.yml Removed commented code * Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Code revisions - Implemented changes requested by EmoGarbage - Removed UpgradeKitComponent in favor of using a construction graph - Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs Textures - Reverted omega particle to being a green color - Epsilon particles are now a cyan color * Added comments * Revisions - Moved BatteryWeaponFireModesComponent from Shared to Server - Restricted access to this component to BatteryWeaponFireModesSystem - Changed the CHIMP upgrade kit to a chip - Updated the localization files to reflect this change * Delete interaction-upgrade-kit-component.ftl This file is no longer needed * Update battery_guns.yml Added new description for the experimental CHIMP * Update battery_guns.yml Updated experimental CHIMP description again... * Fixed issue with ItemComponent --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
47 lines
2.3 KiB
Plaintext
47 lines
2.3 KiB
Plaintext
anomaly-component-contact-damage = The anomaly sears off your skin!
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anomaly-vessel-component-anomaly-assigned = Anomaly assigned to vessel.
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anomaly-vessel-component-not-assigned = This vessel is not assigned to any anomaly. Try using a scanner on it.
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anomaly-vessel-component-assigned = This vessel is currently assigned to an anomaly.
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anomaly-vessel-component-upgrade-output = point output
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anomaly-particles-delta = Delta particles
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anomaly-particles-epsilon = Epsilon particles
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anomaly-particles-zeta = Zeta particles
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anomaly-particles-omega = Omega particles
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anomaly-scanner-component-scan-complete = Scan complete!
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anomaly-scanner-ui-title = anomaly scanner
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anomaly-scanner-no-anomaly = No anomaly currently scanned.
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anomaly-scanner-severity-percentage = Current severity: [color=gray]{$percent}[/color]
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anomaly-scanner-stability-low = Current anomaly state: [color=gold]Decaying[/color]
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anomaly-scanner-stability-medium = Current anomaly state: [color=forestgreen]Stable[/color]
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anomaly-scanner-stability-high = Current anomaly state: [color=crimson]Growing[/color]
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anomaly-scanner-point-output = Point output: [color=gray]{$point}[/color]
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anomaly-scanner-particle-readout = Particle Reaction Analysis:
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anomaly-scanner-particle-danger = - [color=crimson]Danger type:[/color] {$type}
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anomaly-scanner-particle-unstable = - [color=plum]Unstable type:[/color] {$type}
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anomaly-scanner-particle-containment = - [color=goldenrod]Containment type:[/color] {$type}
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anomaly-scanner-pulse-timer = Time until next pulse: [color=gray]{$time}[/color]
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anomaly-generator-ui-title = Anomaly Generator
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anomaly-generator-fuel-display = Fuel:
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anomaly-generator-cooldown = Cooldown: [color=gray]{$time}[/color]
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anomaly-generator-no-cooldown = Cooldown: [color=gray]Complete[/color]
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anomaly-generator-yes-fire = Status: [color=forestgreen]Ready[/color]
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anomaly-generator-no-fire = Status: [color=crimson]Not ready[/color]
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anomaly-generator-generate = Generate Anomaly
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anomaly-generator-charges = {$charges ->
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[one] {$charges} charge
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*[other] {$charges} charges
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}
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anomaly-generator-announcement = An anomaly has been generated!
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anomaly-command-pulse = Pulses a target anomaly
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anomaly-command-supercritical = Makes a target anomaly go supercritical
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# Flavor text on the footer
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anomaly-generator-flavor-left = Anomaly may spawn inside the operator.
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anomaly-generator-flavor-right = v1.1
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