38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Content.Shared.Actions;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Silicons.Borgs.Components;
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/// <summary>
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/// This is used for <see cref="BorgModuleComponent"/>s that can be "swapped" to, as opposed to having passive effects.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
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public sealed partial class SelectableBorgModuleComponent : Component
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{
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[DataField("moduleSwapAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? ModuleSwapActionId = "ActionBorgSwapModule";
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/// <summary>
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/// The sidebar action for swapping to this module.
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/// </summary>
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[DataField("moduleSwapActionEntity")] public EntityUid? ModuleSwapActionEntity;
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}
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public sealed partial class BorgModuleActionSelectedEvent : InstantActionEvent
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{
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}
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/// <summary>
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/// Event raised by-ref on a module when it is selected
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/// </summary>
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[ByRefEvent]
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public readonly record struct BorgModuleSelectedEvent(EntityUid Chassis);
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/// <summary>
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/// Event raised by-ref on a module when it is deselected.
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/// </summary>
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[ByRefEvent]
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public readonly record struct BorgModuleUnselectedEvent(EntityUid Chassis);
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