* borg tweaks but i'm gonna go code fun stuff first * werkin' on it * a ton of tweaks * fuck everyone and then myself
19 lines
535 B
C#
19 lines
535 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Silicons.Borgs.Components;
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/// <summary>
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/// This is used for an entity that is linked to an MMI.
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/// Mostly for receiving events.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
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[AutoGenerateComponentState]
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public sealed partial class MMILinkedComponent : Component
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{
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/// <summary>
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/// The MMI this entity is linked to.
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/// </summary>
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[DataField("linkedMMI"), AutoNetworkedField]
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public EntityUid? LinkedMMI;
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}
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