52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.Silicons.Borgs.Components;
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/// <summary>
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/// This is used for a <see cref="BorgModuleComponent"/> that provides items to the entity it's installed into.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
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public sealed partial class ItemBorgModuleComponent : Component
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{
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/// <summary>
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/// The items that are provided.
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/// </summary>
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[DataField("items", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>), required: true)]
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public List<string> Items = new();
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/// <summary>
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/// The entities from <see cref="Items"/> that were spawned.
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/// </summary>
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[DataField("providedItems")]
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public SortedDictionary<string, EntityUid> ProvidedItems = new();
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/// <summary>
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/// A counter that ensures a unique
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/// </summary>
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[DataField("handCounter")]
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public int HandCounter;
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/// <summary>
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/// Whether or not the items have been created and stored in <see cref="ProvidedContainer"/>
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/// </summary>
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[DataField("itemsCrated")]
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public bool ItemsCreated;
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/// <summary>
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/// A container where provided items are stored when not being used.
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/// This is helpful as it means that items retain state.
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/// </summary>
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[ViewVariables]
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public Container ProvidedContainer = default!;
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/// <summary>
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/// An ID for the container where provided items are stored when not used.
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/// </summary>
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[DataField("providedContainerId")]
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public string ProvidedContainerId = "provided_container";
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}
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