Files
tbd-station-14/Content.Server/Chemistry/ReactionEffects/EmpReactionEffect.cs

50 lines
1.5 KiB
C#

using Content.Server.Emp;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReactionEffects;
[DataDefinition]
public sealed partial class EmpReactionEffect : ReagentEffect
{
/// <summary>
/// Impulse range per unit of reagent
/// </summary>
[DataField("rangePerUnit")]
public float EmpRangePerUnit = 0.5f;
/// <summary>
/// Maximum impulse range
/// </summary>
[DataField("maxRange")]
public float EmpMaxRange = 10;
/// <summary>
/// How much energy will be drain from sources
/// </summary>
[DataField("energyConsumption")]
public float EnergyConsumption = 12500;
/// <summary>
/// Amount of time entities will be disabled
/// </summary>
[DataField("duration")]
public float DisableDuration = 15;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-emp-reaction-effect", ("chance", Probability));
public override void Effect(ReagentEffectArgs args)
{
var transform = args.EntityManager.GetComponent<TransformComponent>(args.SolutionEntity);
var range = MathF.Min((float) (args.Quantity*EmpRangePerUnit), EmpMaxRange);
args.EntityManager.System<EmpSystem>().EmpPulse(
transform.MapPosition,
range,
EnergyConsumption,
DisableDuration);
}
}