50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
using Content.Server.Emp;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReactionEffects;
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[DataDefinition]
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public sealed partial class EmpReactionEffect : ReagentEffect
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{
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/// <summary>
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/// Impulse range per unit of reagent
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/// </summary>
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[DataField("rangePerUnit")]
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public float EmpRangePerUnit = 0.5f;
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/// <summary>
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/// Maximum impulse range
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/// </summary>
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[DataField("maxRange")]
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public float EmpMaxRange = 10;
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/// <summary>
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/// How much energy will be drain from sources
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/// </summary>
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[DataField("energyConsumption")]
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public float EnergyConsumption = 12500;
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/// <summary>
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/// Amount of time entities will be disabled
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/// </summary>
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[DataField("duration")]
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public float DisableDuration = 15;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-emp-reaction-effect", ("chance", Probability));
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public override void Effect(ReagentEffectArgs args)
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{
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var transform = args.EntityManager.GetComponent<TransformComponent>(args.SolutionEntity);
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var range = MathF.Min((float) (args.Quantity*EmpRangePerUnit), EmpMaxRange);
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args.EntityManager.System<EmpSystem>().EmpPulse(
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transform.MapPosition,
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range,
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EnergyConsumption,
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DisableDuration);
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}
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}
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