* ItemToggle + slots stuff - Add component for itemslot locks to match LockComponent (surprised this didn't exist). - Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first. * Also this * grill
14 lines
366 B
C#
14 lines
366 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Containers.ItemSlots;
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/// <summary>
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/// Updates the relevant ItemSlots locks based on <see cref="LockComponent"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ItemSlotsLockComponent : Component
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{
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[DataField(required: true)]
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public List<string> Slots = new();
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}
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