Files
tbd-station-14/Content.Shared/Clothing/Components/FoldableClothingComponent.cs

46 lines
1.3 KiB
C#

using Content.Shared.Humanoid;
using Content.Shared.Inventory;
using Robust.Shared.GameStates;
namespace Content.Shared.Clothing.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class FoldableClothingComponent : Component
{
/// <summary>
/// Which slots does this fit into when folded?
/// </summary>
[DataField]
public SlotFlags? FoldedSlots;
/// <summary>
/// Which slots does this fit into when unfolded?
/// </summary>
[DataField]
public SlotFlags? UnfoldedSlots;
/// <summary>
/// What equipped prefix does this have while in folded form?
/// </summary>
[DataField]
public string? FoldedEquippedPrefix;
/// <summary>
/// What held prefix does this have while in folded form?
/// </summary>
[DataField]
public string? FoldedHeldPrefix;
/// <summary>
/// Which layers does this hide when Unfolded? See <see cref="HumanoidVisualLayers"/> and <see cref="HideLayerClothingComponent"/>
/// </summary>
[DataField]
public HashSet<HumanoidVisualLayers> UnfoldedHideLayers = new();
/// <summary>
/// Which layers does this hide when folded? See <see cref="HumanoidVisualLayers"/> and <see cref="HideLayerClothingComponent"/>
/// </summary>
[DataField]
public HashSet<HumanoidVisualLayers> FoldedHideLayers = new();
}