* fix(jugs): Make max and minimum transfer amounts make sense * fix name * Better * Implement bounds checks * large beaker too * More logical solution * Bleh * remove * Doesn't make sense yet WAS MISTAKEN AAAAAAAAAAAAAAD@ @!
55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Chemistry.Components;
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/// <summary>
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/// Gives click behavior for transferring to/from other reagent containers.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class SolutionTransferComponent : Component
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{
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/// <summary>
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/// The amount of solution to be transferred from this solution when clicking on other solutions with it.
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/// </summary>
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[DataField("transferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public FixedPoint2 TransferAmount { get; set; } = FixedPoint2.New(5);
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/// <summary>
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/// The minimum amount of solution that can be transferred at once from this solution.
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/// </summary>
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[DataField("minTransferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 MinimumTransferAmount { get; set; } = FixedPoint2.New(5);
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/// <summary>
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/// The maximum amount of solution that can be transferred at once from this solution.
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/// </summary>
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[DataField("maxTransferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 MaximumTransferAmount { get; set; } = FixedPoint2.New(100);
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/// <summary>
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/// Can this entity take reagent from reagent tanks?
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/// </summary>
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[DataField("canReceive")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanReceive { get; set; } = true;
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/// <summary>
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/// Can this entity give reagent to other reagent containers?
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/// </summary>
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[DataField("canSend")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanSend { get; set; } = true;
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/// <summary>
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/// Whether you're allowed to change the transfer amount.
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/// </summary>
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[DataField("canChangeTransferAmount")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanChangeTransferAmount { get; set; } = false;
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}
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