* moves muted to shared * fixes usings * Update MutedComponent.cs funny webedit * Update MutedComponent.cs oops using statement webedit
98 lines
3.8 KiB
C#
98 lines
3.8 KiB
C#
using Content.Server.Ghost.Roles.Components;
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using Content.Server.Popups;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Puppet;
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using Content.Server.Speech.Muting;
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using Content.Shared.CombatMode;
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using Content.Shared.Hands;
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using Content.Shared.Speech.Muting;
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namespace Content.Server.Puppet
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{
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public sealed class VentriloquistPuppetSystem : SharedVentriloquistPuppetSystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VentriloquistPuppetComponent, DroppedEvent>(OnDropped);
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SubscribeLocalEvent<VentriloquistPuppetComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<VentriloquistPuppetComponent, GotUnequippedHandEvent>(OnUnequippedHand);
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}
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/// <summary>
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/// When used user inserts hand into dummy and the dummy can speak, when used again the user removes hand
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/// from dummy and the dummy cannot speak.
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/// </summary>
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private void OnUseInHand(EntityUid uid, VentriloquistPuppetComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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// TODO stop using mute component as a toggle for this component's functionality.
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// TODO disable dummy when the user dies or cannot interact.
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// Then again, this is all quite cursed code, so maybe its a cursed ventriloquist puppet.
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if (!RemComp<MutedComponent>(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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return;
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}
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// TODO why does this need a combat component???
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EnsureComp<CombatModeComponent>(uid);
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-insert-hand"), uid, args.User);
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-inserted-hand"), uid, uid);
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if (!HasComp<GhostTakeoverAvailableComponent>(uid))
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{
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AddComp<GhostTakeoverAvailableComponent>(uid);
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var ghostRole = EnsureComp<GhostRoleComponent>(uid);
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ghostRole.RoleName = Loc.GetString("ventriloquist-puppet-role-name");
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ghostRole.RoleDescription = Loc.GetString("ventriloquist-puppet-role-description");
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}
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args.Handled = true;
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}
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/// <summary>
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/// When dropped the dummy is muted again.
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/// </summary>
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private void OnDropped(EntityUid uid, VentriloquistPuppetComponent component, DroppedEvent args)
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{
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if (HasComp<MutedComponent>(uid))
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return;
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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/// <summary>
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/// When unequipped from a hand slot the dummy is muted again.
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/// </summary>
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private void OnUnequippedHand(EntityUid uid, VentriloquistPuppetComponent component, GotUnequippedHandEvent args)
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{
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if (HasComp<MutedComponent>(uid))
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return;
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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/// <summary>
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/// Mutes the dummy.
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/// </summary>
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private void MuteDummy(EntityUid uid, VentriloquistPuppetComponent component)
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{
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_popupSystem.PopupEntity(Loc.GetString("ventriloquist-puppet-removed-hand"), uid, uid);
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EnsureComp<MutedComponent>(uid);
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RemComp<CombatModeComponent>(uid);
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RemComp<GhostTakeoverAvailableComponent>(uid);
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}
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}
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}
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