* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Content.Server.Antag.Mimic;
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using Content.Server.GameTicking.Rules;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Shared.GameTicking.Components;
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using Content.Shared.VendingMachines;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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namespace Content.Server.Antag;
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public sealed class MobReplacementRuleSystem : GameRuleSystem<MobReplacementRuleComponent>
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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protected override void Started(EntityUid uid, MobReplacementRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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var query = AllEntityQuery<VendingMachineComponent, TransformComponent>();
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var spawns = new List<(EntityUid Entity, EntityCoordinates Coordinates)>();
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while (query.MoveNext(out var vendingUid, out _, out var xform))
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{
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if (!_random.Prob(component.Chance))
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continue;
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spawns.Add((vendingUid, xform.Coordinates));
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}
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foreach (var entity in spawns)
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{
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var coordinates = entity.Coordinates;
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Del(entity.Entity);
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Spawn(component.Proto, coordinates);
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}
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}
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}
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