Fixes state handling code on components to not throw exceptions when called with null components.
69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
using Content.Client.UserInterface;
|
|
using Content.Shared.GameObjects.Components.Mobs;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.Player;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Network;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Client.GameObjects.Components.Mobs
|
|
{
|
|
[RegisterComponent]
|
|
public sealed class CombatModeComponent : SharedCombatModeComponent
|
|
{
|
|
#pragma warning disable 649
|
|
[Dependency] private readonly IPlayerManager _playerManager;
|
|
#pragma warning restore 649
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool IsInCombatMode { get; private set; }
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public TargetingZone ActiveZone { get; private set; }
|
|
|
|
#pragma warning disable 649
|
|
[Dependency] private readonly IGameHud _gameHud;
|
|
#pragma warning restore 649
|
|
|
|
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
|
{
|
|
base.HandleComponentState(curState, nextState);
|
|
|
|
if (!(curState is CombatModeComponentState state))
|
|
return;
|
|
|
|
IsInCombatMode = state.IsInCombatMode;
|
|
ActiveZone = state.TargetingZone;
|
|
if (Owner == _playerManager.LocalPlayer.ControlledEntity)
|
|
{
|
|
UpdateHud();
|
|
}
|
|
}
|
|
|
|
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
|
{
|
|
base.HandleMessage(message, netChannel, component);
|
|
|
|
switch (message)
|
|
{
|
|
case PlayerAttachedMsg _:
|
|
_gameHud.CombatPanelVisible = true;
|
|
UpdateHud();
|
|
break;
|
|
|
|
case PlayerDetachedMsg _:
|
|
_gameHud.CombatPanelVisible = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void UpdateHud()
|
|
{
|
|
_gameHud.CombatModeActive = IsInCombatMode;
|
|
_gameHud.TargetingZone = ActiveZone;
|
|
}
|
|
}
|
|
}
|