Files
tbd-station-14/Content.Server/Chat/Managers/IChatManager.cs
Chief-Engineer 5ece9bd9e8 Modify admin chat (#13050)
* split admin chat into new channel

* add ability to play audio when a chat message is received and add audio to admin chat

* give client control of AdminChat sound and volume + suppress sound for senders
2022-12-19 21:39:01 -06:00

39 lines
1.9 KiB
C#

using Content.Shared.Chat;
using Robust.Server.Player;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Content.Server.Chat.Managers
{
public interface IChatManager
{
void Initialize();
/// <summary>
/// Dispatch a server announcement to every connected player.
/// </summary>
/// <param name="message"></param>
/// <param name="colorOverride">Override the color of the message being sent.</param>
void DispatchServerAnnouncement(string message, Color? colorOverride = null);
void DispatchServerMessage(IPlayerSession player, string message);
void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type);
void SendHookOOC(string sender, string message);
void SendAdminAnnouncement(string message);
void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat,
INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0);
void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay,
IEnumerable<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0);
void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride, string? audioPath = null, float audioVolume = 0);
void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0);
bool MessageCharacterLimit(IPlayerSession player, string message);
}
}