Files
tbd-station-14/Content.Server/GameObjects/Components/Markers/TrashSpawnerComponent.cs
2020-12-04 11:06:53 +01:00

76 lines
2.5 KiB
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Markers
{
[RegisterComponent]
public class TrashSpawnerComponent : ConditionalSpawnerComponent
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override string Name => "TrashSpawner";
[ViewVariables(VVAccess.ReadWrite)]
public List<string> RarePrototypes { get; set; } = new();
[ViewVariables(VVAccess.ReadWrite)]
public float RareChance { get; set; } = 0.05f;
[ViewVariables(VVAccess.ReadWrite)]
public float Offset { get; set; } = 0.2f;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.RarePrototypes, "rarePrototypes", new List<string>());
serializer.DataField(this, x => x.RareChance, "rareChance", 0.05f);
serializer.DataField(this, x => x.Offset, "offset", 0.2f);
}
public override void Spawn()
{
if (RarePrototypes.Count > 0 && (RareChance == 1.0f || _robustRandom.Prob(RareChance)))
{
Owner.EntityManager.SpawnEntity(_robustRandom.Pick(RarePrototypes), Owner.Transform.Coordinates);
return;
}
if (Chance != 1.0f && !_robustRandom.Prob(Chance))
{
return;
}
if (Prototypes.Count == 0)
{
Logger.Warning($"Prototype list in TrashSpawnComponent is empty! Entity: {Owner}");
return;
}
if(!Owner.Deleted)
{
var random = IoCManager.Resolve<IRobustRandom>();
var x_negative = random.Prob(0.5f) ? -1 : 1;
var y_negative = random.Prob(0.5f) ? -1 : 1;
var entity = Owner.EntityManager.SpawnEntity(_robustRandom.Pick(Prototypes), Owner.Transform.Coordinates);
entity.Transform.LocalPosition += new Vector2(random.NextFloat() * Offset * x_negative, random.NextFloat() * Offset * y_negative);
}
}
public override void MapInit()
{
Spawn();
Owner.Delete();
}
}
}