Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
29 lines
763 B
C#
29 lines
763 B
C#
using System;
|
|
|
|
namespace Content.Server.AI.Utility.Curves
|
|
{
|
|
public struct LogisticCurve : IResponseCurve
|
|
{
|
|
private readonly float _slope;
|
|
|
|
private readonly float _exponent;
|
|
// Vertical shift
|
|
private readonly float _yOffset;
|
|
// Horizontal shift
|
|
private readonly float _xOffset;
|
|
|
|
public LogisticCurve(float slope, float exponent, float yOffset, float xOffset)
|
|
{
|
|
_slope = slope;
|
|
_exponent = exponent;
|
|
_yOffset = yOffset;
|
|
_xOffset = xOffset;
|
|
}
|
|
|
|
public float GetResponse(float score)
|
|
{
|
|
return _exponent * (1 / (1 + (float) Math.Pow(Math.Log(1000) * _slope, -1 * score + _xOffset))) + _yOffset;
|
|
}
|
|
}
|
|
}
|