Files
tbd-station-14/Content.Server/Spawners/Components/RandomSpawnerComponent.cs
IgorAnt028 5eb6425c42 A small addition to the documentation (#30506)
* Completion of documentation

Comments have been added to ConditionalSpawnerComponent and RandomSpawnerComponent

* Appear fix

Some fixes with word "appear"
2024-07-31 19:09:51 +03:00

39 lines
1.2 KiB
C#

using Robust.Shared.Prototypes;
namespace Content.Server.Spawners.Components
{
[RegisterComponent, EntityCategory("Spawner")]
public sealed partial class RandomSpawnerComponent : ConditionalSpawnerComponent
{
/// <summary>
/// A list of rarer entities that can spawn with the RareChance
/// instead of one of the entities in the Prototypes list.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public List<EntProtoId> RarePrototypes { get; set; } = new();
/// <summary>
/// The chance that a rare prototype may spawn instead of a common prototype
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float RareChance { get; set; } = 0.05f;
/// <summary>
/// Scatter of entity spawn coordinates
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float Offset { get; set; } = 0.2f;
/// <summary>
/// A variable meaning whether the spawn will
/// be able to be used again or whether
/// it will be destroyed after the first use
/// </summary>
[DataField]
public bool DeleteSpawnerAfterSpawn = true;
}
}