* mindcomponent namespace * wip MindRole stuff * admin player tab * mindroletype comment * mindRolePrototype redesign * broken param * wip RoleType implementation * basic role type switching for antags * traitor fix * fix AdminPanel update * the renameningTM * cleanup * feature uncreeping * roletypes on mind roles * update MindComponent.RoleType when MindRoles change * ghostrole configuration * ghostrole config improvements * live update of roleType on the character window * logging stuff and notes * remove thing no one asked for * weh * Mind Role Entities wip * headrev count fix * silicon stuff, cleanup * exclusive antag config, cleanup * jobroleadd overwerite * logging stuff * MindHasRole cleanup, admin log stuff * last second cleanup * ocd * move roletypeprototype to its own file, minor note stuff * remove Roletype.Created * log stuff * roletype setup for ghostroles and autotraitor reinforcements * ghostrole type configs * adjustable admin overlay * cleanup * fix this in its own PR * silicon antagonist * borg stuff * mmi roletype handling * spawnable borg roletype handling * weh * ghost role cleanup * weh * RoleEvent update * polish * log stuff * admin overlay config * ghostrolecomponent cleanup * weh * admin overlay code cleanup * minor cleanup * Obsolete MindRoleAddedEvent * comment * minor code cleanup * MindOnDoGreeting fix * Role update message * fix duplicate job greeting for cyborgs * fix emag job message dupe * nicer-looking role type update * crew aligned * syndicate assault borg role fix * fix test fail * fix a merge mistake * fix LoneOp role type * Update Content.Client/Administration/AdminNameOverlay.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Roles/SharedRoleSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * comment formatting Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * change logging category Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * fix a space Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * use MindAddRoles Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * get MindComponent from TryGetMind Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * move var declaration outside loop * remove TryComp * take RoleEnum behind the barn * don't use ensurecomp unnecessarily * cvar comments * toggleableghostrolecomponent documentation * skrek * use EntProtoId * mindrole config * merge baserolecomponent into basemindrolecomponent * ai and borg silicon role tweaks * formatting Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * I will end you (the color) Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * use LocId type for a locale id * update RoleEvent documentation * update RoleEvent documentation * remove obsolete MindRoleAddedEvent * refine MindRolesUpdate() * use dependency Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * inject dependency Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * roleType.Name no longer required * reformatted draw code logic * GhostRoleMarkerRoleComponent comment * minor SharedRoleSystem cleanup * StartingMindRoleComponent, unhardcode roundstart silicon * Update Content.Shared/Roles/SharedRoleSystem.cs * remove a whitespace --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using System.Globalization;
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using Content.Server.Chat.Managers;
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using Content.Server.Mind;
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using Content.Shared.Mind;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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namespace Content.Server.Roles.Jobs;
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/// <summary>
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/// Handles the job data on mind entities.
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/// </summary>
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public sealed class JobSystem : SharedJobSystem
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{
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly RoleSystem _roles = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoleAddedEvent>(OnRoleAddedEvent);
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SubscribeLocalEvent<RoleRemovedEvent>(OnRoleRemovedEvent);
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}
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private void OnRoleAddedEvent(RoleAddedEvent args)
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{
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MindOnDoGreeting(args.MindId, args.Mind, args);
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if (args.RoleTypeUpdate)
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_roles.RoleUpdateMessage(args.Mind);
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}
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private void OnRoleRemovedEvent(RoleRemovedEvent args)
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{
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if (args.RoleTypeUpdate)
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_roles.RoleUpdateMessage(args.Mind);
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}
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private void MindOnDoGreeting(EntityUid mindId, MindComponent component, RoleAddedEvent args)
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{
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if (args.Silent)
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return;
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if (!_mind.TryGetSession(mindId, out var session))
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return;
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if (!MindTryGetJob(mindId, out var prototype))
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return;
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_chat.DispatchServerMessage(session, Loc.GetString("job-greet-introduce-job-name",
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("jobName", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(prototype.LocalizedName))));
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if (prototype.RequireAdminNotify)
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_chat.DispatchServerMessage(session, Loc.GetString("job-greet-important-disconnect-admin-notify"));
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_chat.DispatchServerMessage(session, Loc.GetString("job-greet-supervisors-warning", ("jobName", prototype.LocalizedName), ("supervisors", Loc.GetString(prototype.Supervisors))));
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}
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public void MindAddJob(EntityUid mindId, string jobPrototypeId)
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{
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if (MindHasJobWithId(mindId, jobPrototypeId))
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return;
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_roles.MindAddJobRole(mindId, null, false, jobPrototypeId);
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}
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}
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