210 lines
8.1 KiB
C#
210 lines
8.1 KiB
C#
using Content.Server.Objectives.Components;
|
|
using Content.Server.Objectives.Components.Targets;
|
|
using Content.Shared.CartridgeLoader;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Mind;
|
|
using Content.Shared.Objectives.Components;
|
|
using Content.Shared.Objectives.Systems;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Random;
|
|
using Content.Shared.Mind.Components;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Content.Shared.Mobs.Components;
|
|
using Content.Shared.Movement.Pulling.Components;
|
|
using Content.Shared.Stacks;
|
|
|
|
namespace Content.Server.Objectives.Systems;
|
|
|
|
public sealed class StealConditionSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
|
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
|
[Dependency] private readonly MobStateSystem _mobState = default!;
|
|
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
|
[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
|
|
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
|
|
|
private EntityQuery<ContainerManagerComponent> _containerQuery;
|
|
|
|
private HashSet<Entity<TransformComponent>> _nearestEnts = new();
|
|
private HashSet<EntityUid> _countedItems = new();
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
_containerQuery = GetEntityQuery<ContainerManagerComponent>();
|
|
|
|
SubscribeLocalEvent<StealConditionComponent, ObjectiveAssignedEvent>(OnAssigned);
|
|
SubscribeLocalEvent<StealConditionComponent, ObjectiveAfterAssignEvent>(OnAfterAssign);
|
|
SubscribeLocalEvent<StealConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
|
|
}
|
|
|
|
/// start checks of target acceptability, and generation of start values.
|
|
private void OnAssigned(Entity<StealConditionComponent> condition, ref ObjectiveAssignedEvent args)
|
|
{
|
|
List<StealTargetComponent?> targetList = new();
|
|
|
|
var query = AllEntityQuery<StealTargetComponent>();
|
|
while (query.MoveNext(out var target))
|
|
{
|
|
if (condition.Comp.StealGroup != target.StealGroup)
|
|
continue;
|
|
|
|
targetList.Add(target);
|
|
}
|
|
|
|
// cancel if the required items do not exist
|
|
if (targetList.Count == 0 && condition.Comp.VerifyMapExistence)
|
|
{
|
|
args.Cancelled = true;
|
|
return;
|
|
}
|
|
|
|
//setup condition settings
|
|
var maxSize = condition.Comp.VerifyMapExistence
|
|
? Math.Min(targetList.Count, condition.Comp.MaxCollectionSize)
|
|
: condition.Comp.MaxCollectionSize;
|
|
var minSize = condition.Comp.VerifyMapExistence
|
|
? Math.Min(targetList.Count, condition.Comp.MinCollectionSize)
|
|
: condition.Comp.MinCollectionSize;
|
|
|
|
condition.Comp.CollectionSize = _random.Next(minSize, maxSize);
|
|
}
|
|
|
|
//Set the visual, name, icon for the objective.
|
|
private void OnAfterAssign(Entity<StealConditionComponent> condition, ref ObjectiveAfterAssignEvent args)
|
|
{
|
|
var group = _proto.Index(condition.Comp.StealGroup);
|
|
string localizedName = Loc.GetString(group.Name);
|
|
|
|
var title =condition.Comp.OwnerText == null
|
|
? Loc.GetString(condition.Comp.ObjectiveNoOwnerText, ("itemName", localizedName))
|
|
: Loc.GetString(condition.Comp.ObjectiveText, ("owner", Loc.GetString(condition.Comp.OwnerText)), ("itemName", localizedName));
|
|
|
|
var description = condition.Comp.CollectionSize > 1
|
|
? Loc.GetString(condition.Comp.DescriptionMultiplyText, ("itemName", localizedName), ("count", condition.Comp.CollectionSize))
|
|
: Loc.GetString(condition.Comp.DescriptionText, ("itemName", localizedName));
|
|
|
|
_metaData.SetEntityName(condition.Owner, title, args.Meta);
|
|
_metaData.SetEntityDescription(condition.Owner, description, args.Meta);
|
|
_objectives.SetIcon(condition.Owner, group.Sprite, args.Objective);
|
|
}
|
|
private void OnGetProgress(Entity<StealConditionComponent> condition, ref ObjectiveGetProgressEvent args)
|
|
{
|
|
args.Progress = GetProgress(args.Mind, condition);
|
|
}
|
|
|
|
private float GetProgress(MindComponent mind, StealConditionComponent condition)
|
|
{
|
|
if (!_containerQuery.TryGetComponent(mind.OwnedEntity, out var currentManager))
|
|
return 0;
|
|
|
|
var containerStack = new Stack<ContainerManagerComponent>();
|
|
var count = 0;
|
|
|
|
_countedItems.Clear();
|
|
|
|
//check stealAreas
|
|
if (condition.CheckStealAreas)
|
|
{
|
|
var areasQuery = AllEntityQuery<StealAreaComponent, TransformComponent>();
|
|
while (areasQuery.MoveNext(out var uid, out var area, out var xform))
|
|
{
|
|
if (!area.Owners.Contains(mind.Owner))
|
|
continue;
|
|
|
|
_nearestEnts.Clear();
|
|
_lookup.GetEntitiesInRange<TransformComponent>(xform.Coordinates, area.Range, _nearestEnts);
|
|
foreach (var ent in _nearestEnts)
|
|
{
|
|
if (!_interaction.InRangeUnobstructed((uid, xform), (ent, ent.Comp), range: area.Range))
|
|
continue;
|
|
|
|
CheckEntity(ent, condition, ref containerStack, ref count);
|
|
}
|
|
}
|
|
}
|
|
|
|
//check pulling object
|
|
if (TryComp<PullerComponent>(mind.OwnedEntity, out var pull)) //TO DO: to make the code prettier? don't like the repetition
|
|
{
|
|
var pulledEntity = pull.Pulling;
|
|
if (pulledEntity != null)
|
|
{
|
|
CheckEntity(pulledEntity.Value, condition, ref containerStack, ref count);
|
|
}
|
|
}
|
|
|
|
// recursively check each container for the item
|
|
// checks inventory, bag, implants, etc.
|
|
do
|
|
{
|
|
foreach (var container in currentManager.Containers.Values)
|
|
{
|
|
foreach (var entity in container.ContainedEntities)
|
|
{
|
|
// check if this is the item
|
|
count += CheckStealTarget(entity, condition);
|
|
|
|
// if it is a container check its contents
|
|
if (_containerQuery.TryGetComponent(entity, out var containerManager))
|
|
containerStack.Push(containerManager);
|
|
}
|
|
}
|
|
} while (containerStack.TryPop(out currentManager));
|
|
|
|
var result = count / (float) condition.CollectionSize;
|
|
result = Math.Clamp(result, 0, 1);
|
|
return result;
|
|
}
|
|
|
|
private void CheckEntity(EntityUid entity, StealConditionComponent condition, ref Stack<ContainerManagerComponent> containerStack, ref int counter)
|
|
{
|
|
// check if this is the item
|
|
counter += CheckStealTarget(entity, condition);
|
|
|
|
//we don't check the inventories of sentient entity
|
|
if (!TryComp<MindContainerComponent>(entity, out var pullMind))
|
|
{
|
|
// if it is a container check its contents
|
|
if (_containerQuery.TryGetComponent(entity, out var containerManager))
|
|
containerStack.Push(containerManager);
|
|
}
|
|
}
|
|
|
|
private int CheckStealTarget(EntityUid entity, StealConditionComponent condition)
|
|
{
|
|
if (_countedItems.Contains(entity))
|
|
return 0;
|
|
|
|
// check if this is the target
|
|
if (!TryComp<StealTargetComponent>(entity, out var target))
|
|
return 0;
|
|
|
|
if (target.StealGroup != condition.StealGroup)
|
|
return 0;
|
|
|
|
// check if cartridge is installed
|
|
if (TryComp<CartridgeComponent>(entity, out var cartridge) &&
|
|
cartridge.InstallationStatus is not InstallationStatus.Cartridge)
|
|
return 0;
|
|
|
|
// check if needed target alive
|
|
if (condition.CheckAlive)
|
|
{
|
|
if (TryComp<MobStateComponent>(entity, out var state))
|
|
{
|
|
if (!_mobState.IsAlive(entity, state))
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
_countedItems.Add(entity);
|
|
|
|
return TryComp<StackComponent>(entity, out var stack) ? stack.Count : 1;
|
|
}
|
|
}
|