Files
tbd-station-14/Content.Client/Lobby/UI/Loadouts/LoadoutContainer.xaml.cs
Ed 1c33073af4 Multiple items in loadouts (#33193)
* loadouts update

* Update loadout_groups.yml

* darts to candles

* Update Resources/Prototypes/Loadouts/dummy_entities.yml

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-12-24 01:24:19 +01:00

76 lines
2.1 KiB
C#

using Content.Shared.Clothing;
using Content.Shared.Preferences.Loadouts;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Lobby.UI.Loadouts;
[GenerateTypedNameReferences]
public sealed partial class LoadoutContainer : BoxContainer
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
private readonly EntityUid? _entity;
public Button Select => SelectButton;
public LoadoutContainer(ProtoId<LoadoutPrototype> proto, bool disabled, FormattedMessage? reason)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
SelectButton.Disabled = disabled;
if (disabled && reason != null)
{
var tooltip = new Tooltip();
tooltip.SetMessage(reason);
SelectButton.TooltipSupplier = _ => tooltip;
}
if (_protoManager.TryIndex(proto, out var loadProto))
{
var ent = loadProto.DummyEntity ?? _entManager.System<LoadoutSystem>().GetFirstOrNull(loadProto);
if (ent == null)
return;
_entity = _entManager.SpawnEntity(ent, MapCoordinates.Nullspace);
Sprite.SetEntity(_entity);
var spriteTooltip = new Tooltip();
spriteTooltip.SetMessage(FormattedMessage.FromUnformatted(_entManager.GetComponent<MetaDataComponent>(_entity.Value).EntityDescription));
TooltipSupplier = _ => spriteTooltip;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_entManager.DeleteEntity(_entity);
}
public bool Pressed
{
get => SelectButton.Pressed;
set => SelectButton.Pressed = value;
}
public string? Text
{
get => SelectButton.Text;
set => SelectButton.Text = value;
}
}