Files
tbd-station-14/Content.Shared/Projectiles/EmbeddableProjectileComponent.cs
deltanedas 5e405380ef removing embedded projectiles puts them in your hand (#20475)
* tagless fields

* put embedded projectile in hand when picked up

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-24 16:33:36 -04:00

50 lines
1.6 KiB
C#

using System.Numerics;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Projectiles;
/// <summary>
/// Embeds this entity inside of the hit target.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmbeddableProjectileComponent : Component
{
/// <summary>
/// Minimum speed of the projectile to embed.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public float MinimumSpeed = 5f;
/// <summary>
/// Delete the entity on embedded removal?
/// Does nothing if there's no RemovalTime.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public bool DeleteOnRemove;
/// <summary>
/// How long it takes to remove the embedded object.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public float? RemovalTime = 3f;
/// <summary>
/// Whether this entity will embed when thrown, or only when shot as a projectile.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public bool EmbedOnThrow = true;
/// <summary>
/// How far into the entity should we offset (0 is wherever we collided).
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public Vector2 Offset = Vector2.Zero;
/// <summary>
/// Sound to play after embedding into a hit target.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public SoundSpecifier? Sound;
}