Files
tbd-station-14/Content.Server/GameTicking/Rules/XenoborgsRuleSystem.cs
2025-11-19 08:56:43 +00:00

169 lines
6.2 KiB
C#

using Content.Server.Antag;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.RoundEnd;
using Content.Server.Station.Systems;
using Content.Shared.Destructible;
using Content.Shared.GameTicking.Components;
using Content.Shared.Mind;
using Content.Shared.Mobs.Systems;
using Content.Shared.Xenoborgs.Components;
using Robust.Shared.Timing;
namespace Content.Server.GameTicking.Rules;
public sealed class XenoborgsRuleSystem : GameRuleSystem<XenoborgsRuleComponent>
{
[Dependency] private readonly AntagSelectionSystem _antag = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private static readonly Color AnnouncmentColor = Color.Gold;
public void SendXenoborgDeathAnnouncement(Entity<XenoborgsRuleComponent> ent, bool mothershipCoreAlive)
{
if (ent.Comp.MothershipCoreDeathAnnouncmentSent)
return;
var status = mothershipCoreAlive ? "alive" : "dead";
_chatSystem.DispatchGlobalAnnouncement(
Loc.GetString($"xenoborgs-no-more-threat-mothership-core-{status}-announcement"),
colorOverride: AnnouncmentColor);
}
public void SendMothershipDeathAnnouncement(Entity<XenoborgsRuleComponent> ent)
{
_chatSystem.DispatchGlobalAnnouncement(
Loc.GetString("mothership-destroyed-announcement"),
colorOverride: AnnouncmentColor);
ent.Comp.MothershipCoreDeathAnnouncmentSent = true;
}
// TODO: Refactor the end of round text
protected override void AppendRoundEndText(EntityUid uid,
XenoborgsRuleComponent component,
GameRuleComponent gameRule,
ref RoundEndTextAppendEvent args)
{
base.AppendRoundEndText(uid, component, gameRule, ref args);
var numXenoborgs = GetNumberXenoborgs();
var numHumans = _mindSystem.GetAliveHumans().Count;
if (numXenoborgs < 5)
args.AddLine(Loc.GetString("xenoborgs-crewmajor"));
else if (4 * numXenoborgs < numHumans)
args.AddLine(Loc.GetString("xenoborgs-crewmajor"));
else if (2 * numXenoborgs < numHumans)
args.AddLine(Loc.GetString("xenoborgs-crewminor"));
else if (1.5 * numXenoborgs < numHumans)
args.AddLine(Loc.GetString("xenoborgs-neutral"));
else if (numXenoborgs < numHumans)
args.AddLine(Loc.GetString("xenoborgs-borgsminor"));
else
args.AddLine(Loc.GetString("xenoborgs-borgsmajor"));
var numMothershipCores = GetNumberMothershipCores();
if (numMothershipCores == 0)
args.AddLine(Loc.GetString("xenoborgs-cond-all-xenoborgs-dead-core-dead"));
else if (numXenoborgs == 0)
args.AddLine(Loc.GetString("xenoborgs-cond-all-xenoborgs-dead-core-alive"));
else
args.AddLine(Loc.GetString("xenoborgs-cond-xenoborgs-alive", ("count", numXenoborgs)));
args.AddLine(Loc.GetString("xenoborgs-list-start"));
var antags = _antag.GetAntagIdentifiers(uid);
foreach (var (_, sessionData, name) in antags)
{
args.AddLine(Loc.GetString("xenoborgs-list", ("name", name), ("user", sessionData.UserName)));
}
args.AddLine("");
}
private void CheckRoundEnd(XenoborgsRuleComponent xenoborgsRuleComponent)
{
var numXenoborgs = GetNumberXenoborgs();
var numHumans = _mindSystem.GetAliveHumans().Count;
if ((float)numXenoborgs / (numHumans + numXenoborgs) > xenoborgsRuleComponent.XenoborgShuttleCallPercentage)
{
foreach (var station in _station.GetStations())
{
_chatSystem.DispatchStationAnnouncement(station, Loc.GetString("xenoborg-shuttle-call"), colorOverride: Color.BlueViolet);
}
_roundEnd.RequestRoundEnd(null, false);
}
}
protected override void Started(EntityUid uid, XenoborgsRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
component.NextRoundEndCheck = _timing.CurTime + component.EndCheckDelay;
}
protected override void ActiveTick(EntityUid uid, XenoborgsRuleComponent component, GameRuleComponent gameRule, float frameTime)
{
base.ActiveTick(uid, component, gameRule, frameTime);
if (!component.NextRoundEndCheck.HasValue || component.NextRoundEndCheck > _timing.CurTime)
return;
CheckRoundEnd(component);
component.NextRoundEndCheck = _timing.CurTime + component.EndCheckDelay;
}
/// <summary>
/// Get the number of xenoborgs
/// </summary>
/// <param name="playerControlled">if it should only include xenoborgs with a mind</param>
/// <param name="alive">if it should only include xenoborgs that are alive</param>
/// <returns>the number of xenoborgs</returns>
private int GetNumberXenoborgs(bool playerControlled = true, bool alive = true)
{
var numberXenoborgs = 0;
var query = EntityQueryEnumerator<XenoborgComponent>();
while (query.MoveNext(out var xenoborg, out _))
{
if (HasComp<MothershipCoreComponent>(xenoborg))
continue;
if (playerControlled && !_mindSystem.TryGetMind(xenoborg, out _, out _))
continue;
if (alive && !_mobState.IsAlive(xenoborg))
continue;
numberXenoborgs++;
}
return numberXenoborgs;
}
/// <summary>
/// Gets the number of xenoborg cores
/// </summary>
/// <returns>the number of xenoborg cores</returns>
private int GetNumberMothershipCores()
{
var numberMothershipCores = 0;
var mothershipCoreQuery = EntityQueryEnumerator<MothershipCoreComponent>();
while (mothershipCoreQuery.MoveNext(out _, out _))
{
numberMothershipCores++;
}
return numberMothershipCores;
}
}