73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using Content.Shared.Audio;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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namespace Content.Shared.Sound
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{
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[ImplicitDataDefinitionForInheritors]
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public abstract class SoundSpecifier
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("params")]
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public AudioParams Params = AudioParams.Default;
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// TODO: remove most uses of this function, and just make the audio-system take in a SoundSpecifier
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public abstract string GetSound(IRobustRandom? rand = null, IPrototypeManager? proto = null);
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}
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public sealed class SoundPathSpecifier : SoundSpecifier
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{
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public const string Node = "path";
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[DataField(Node, customTypeSerializer: typeof(ResourcePathSerializer), required: true)]
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public ResourcePath? Path { get; }
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[UsedImplicitly]
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public SoundPathSpecifier()
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{
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}
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public SoundPathSpecifier(string path)
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{
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Path = new ResourcePath(path);
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}
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public SoundPathSpecifier(ResourcePath path)
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{
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Path = path;
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}
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public override string GetSound(IRobustRandom? rand = null, IPrototypeManager? proto = null)
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{
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return Path == null ? string.Empty : Path.ToString();
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}
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}
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public sealed class SoundCollectionSpecifier : SoundSpecifier
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{
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public const string Node = "collection";
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[DataField(Node, customTypeSerializer: typeof(PrototypeIdSerializer<SoundCollectionPrototype>), required: true)]
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public string? Collection { get; }
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[UsedImplicitly]
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public SoundCollectionSpecifier()
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{
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}
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public SoundCollectionSpecifier(string collection)
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{
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Collection = collection;
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}
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public override string GetSound(IRobustRandom? rand = null, IPrototypeManager? proto = null)
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{
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return Collection == null ? string.Empty : AudioHelpers.GetRandomFileFromSoundCollection(Collection, rand, proto);
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}
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}
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}
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