Files
tbd-station-14/Content.Shared/Friction/TileFrictionModifier.cs
2023-05-13 11:45:53 -04:00

16 lines
494 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Friction;
[RegisterComponent, NetworkedComponent]
[Access(typeof(TileFrictionController)), AutoGenerateComponentState]
public sealed partial class TileFrictionModifierComponent : Component
{
/// <summary>
/// Multiply the tilefriction cvar by this to get the body's actual tilefriction.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("modifier"), AutoNetworkedField]
public float Modifier;
}