* add ObjectiveLimit comp/system * give ian and disk limits * all * up limit --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
21 lines
638 B
C#
21 lines
638 B
C#
using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Limits the number of traitors that can have the same objective.
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/// Checked by the prototype id, so only considers the exact same objectives.
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/// </summary>
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/// <remarks>
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/// Only works for traitors so don't use for anything else.
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/// </remarks>
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[RegisterComponent, Access(typeof(ObjectiveLimitSystem))]
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public sealed partial class ObjectiveLimitComponent : Component
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{
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/// <summary>
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/// Max number of players
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/// </summary>
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[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
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public uint Limit;
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}
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